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Lua Event driven programming

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Hi,
I would like to know the following kind of thing is possible with Lua. I am trying to implement a simple event driven system. Lets start with a sample
--My script
Event1(MyEventHandler1)
Event2(MyEventHandler2)
function MyEventHandler1(EventObj obj)
--some action mechanism
end
function MyEventHandler2(EventObj obj)
--some action mechanism
end
The above may not be a working Lua script, but I am trying to depict my idea. "MyEventHandler1,MyEventHandler2" are two event handler functions which receives an event object, which is thrown by the "Event1" or "Event2". There will be a function "Event1" implemented in C. I would like to know whether there is a mechanism to throw Events from the functions like "Event1" and handle it using the above said method. The above may not be a good solution, is there is any better way for doing an event driven program.
Thanks,
 Lloyd
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