Re: Lua in gmaes
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- Subject: Re: Lua in gmaes
- From: Carsten Fuchs <CarstenFuchs@...>
- Date: 2008年2月15日 11:13:45 +0100
Hi,
G.H. wrote:
would like to learn how can system as Ivan-Assen Ivanov describe
be implemented.
Maybe there is some simple open source game that use this concept?
you may want to have a look at my game engine "Ca3DE", where I implemented a Lua binding for map
scripting. It supports a type system for binding to objects of a hierarchy of C++ classes and
management for coroutines, so that functions calls like "wait(5);" and "thread(myfunc);" etc. are
possible.
The relevant portions of the code are open-source (i.e. the MOD/game code), you find the latest
package at <http://www.ca3d-engine.de/forum/viewtopic.php?f=6&p=2611#p2611>, the main website is
<http://www.ca3d-engine.de>.
Ca3DE uses Lua also for the in-game console system as well as the GUI system, but while you can see
all the Lua scripts and C++ header files, the C++ side of the implementation is currently not open.
Best regards,
Carsten
--
Ca3D - Engine http://www.Ca3D-Engine.de
Carsten Fuchs http://www.Ca3D-Engine.de/c_Carsten.php