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Game dev without fun (was RE: [ANN] Bou - a Lua-based Build System)

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Brandon Van Every wrote:
> I'm just not into fun. I'm into conquering landscapes of Open
> Source-dom or game developer-dom or other Big Picture stuff. Your
> approach is valid for you personally. I just don't think it has much
> of an impact on other people's work. But I suppose if hobbyists
> cared about that, they wouldn't be hobbyists. 
Game development is all about fun, and open source software is driven by
communities that program for fun, I don't know how you plan to conquer
them with that fun-less approach.
But admitting that you're successful, can you give us a list of game
companies that have your 'industrial' mentality, so that those of us
that still want to have fun at work can avoid them ?

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