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Re: Table crash on callback

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Could you explain what you mean by having '2 entry points into the lua_State'?
And a follow-up 'dumb' question: you don't have multiple threads [OS] getting
into these 2 entry points, do you?
Basically if you look at the stack I posted, you'll see the following:
1) a function calls into Lua
2) lua calls a C function
3) the C function calls back into Lua
I'm going in and out of Lua twice. It's all in the same thread
because it's all in the same stack.
wes

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