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Hi all,
Is there any reference on how to use Lua in a heavily-threaded application, with some usage of shared state? I'd expect the game folks do this all the time, but I couldn't find any good examples. The best I've been able to come up with is the following: Keep the main lua_State object as a singleton, guarded by a mutex. When the mutex is acquired, call lua_newthread to get a new co-routine-like thread, store the new thread in a global table so it doesn't get GC'd, release the mutex on the global thread, then run some code on the new thread. When the new thread is done, re-acquire the global mutex and remove it from the don't-GC-me table. Would this work? This doesn't say anything about ITC, but I can worry about that later. I'm a little worried that the GC would interfere with things, if the "run a thread" code were called while the main thread were GCing.
Any hints or pointers?
Thanks,
Johann

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