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table.insert with C in lua 5.0 beta

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I am stuck. I have a lua file called 'rules.lua' which declares the
following:
elementList = {}
function Node(anElement)
 -- Check validity of element data with respect to a node
 table.insert(elementList, anElement)
end
Then I have another lua file called 'nodes.lua' that looks something
like:
Node {
 id = 1
 name = "breaker"
}
Node {
 id = 2
 name = "pump"
}
In my C file I am doing the following:
void ReadNode()
{
 luaVM = lua_open();
 // Check to make sure open succeded
 if(luaVM == NULL)
 {
 cout << "Error Initializing LUA for nodes!" << endl;
 return;
 }
 // Initialize lua standard library functions
 lua_baselibopen(luaVM);
 lua_iolibopen(luaVM);
 lua_strlibopen(luaVM);
 lua_dofile(luaVM, "rules.lua");
 lua_dofile(luaVM, "nodes.lua");
}
but when I call the function in C, I get the error:
rules.lua:12: attempt to index global `table' (a nil value)
What am I doing wrong?
TIA,
Steve
---------------------------------------------------------
Steven Woolsey EMAIL: woolsr@inel.gov
Senior Engineer/Scientist - Visualization Engineer
Idaho National Engineering and Environmental Laboratory
P.O. Box 1625, M.S. 3605, Idaho Falls, ID 83415-3605
---------------------------------------------------------

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