Implementing an in-game console
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- Subject: Implementing an in-game console
- From: "Kevin Watters" <kwatters@...>
- Date: 2003年2月18日 00:00:07 -0500
Lua's working great for configuration in my OpenGL sidescroller, but now I'm
looking into having access to a lua console in the game (for editing
purposes). How can I go about adding luac.c into my project and direct it's
output to a string buffer so I can draw it to the screen? And how can I
route input to that console?