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tolua, Lua 4.x and enum problem

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I'm trying to expose some enums using tolua. My package file contains:
$#include "gui/hbGuiTypes.h"
$using namespace Habitat::Gui;
module Habitat
{
	module Gui
	{
		enum
		{
			HB_GUI_HORIZONTAL_LEFT,
			HB_GUI_HORIZONTAL_RIGHT,
			HB_GUI_HORIZONTAL_ABSOLUTE,
			HB_GUI_HORIZONTAL_CENTRE,
			HB_GUI_VERTICAL_TOP,
			HB_GUI_VERTICAL_BOTTOM,
			HB_GUI_VERTICAL_ABSOLUTE,
			HB_GUI_VERTICAL_CENTRE
		};
	}
}
tolua seems happy, and the tolua_hbGuiTypes_open() function executes no 
problem. I tried to access one of the enums in my Lua script:
	function StaticBitmap(t)
		local horiz = t.horizontal
		write(horiz)
		GuiManager:AddComponent(staticBitmap)
	end
then later:
	StaticBitmap
	{
		horizontal=HB_GUI_HORIZONTAL_LEFT
	}
But I'm getting:
error: bad argument #1 to `write' (string expected, got nil)
stack traceback:
 1: function `write' [C]
 2: function `StaticBitmap' at line 31 [file `scripts/testSDL/gui.lua']
 3: main of file `scripts/testSDL/canvas.gui' at line 11
 4: function `Exec' [C]
 5: function `InitialiseGUI' at line 8 [file `scripts/testSDL/gui.lua']
 6: function `OnStartup' at line 17 [file `scripts/testSDL/main.lua']
*** Error while running script file scripts/testSDL/canvas.gui
As far as I can see, I have done everything needed, yet I can't get this to 
work. I've looked through the code for the Doris project, and I can't seen 
anything drastically different. Am I missing something simple?
Many thanks
Mike
(PS - apologies for the long message.)

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