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Re: History of Lua aside... note about game usage!

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Hallo,
On 2001年5月15日, Garth Dighton wrote:
> I myself am working on a roguelike (not really an Angband variant, but
> Angband-inspired) which is almost entirely written in Lua. So far, the
> only C portions are Line-of-sight, Pathfinding, and the actual display
> code.
	I'm using Lua as a scripting language for a renderer I'm writing
(http://sourceforge.net/projects/virtuality/). I've chosen Lua because
it'll allow me to both describe the scenes, using the table constructs,
and write custom shaders just like RenderMan.
	Currently I've coded just a few primitives (Sphere, Box, Torus,
Plane, Triangle, Cylinder) and I'm writing the code to support Lua
shaders.
 --Alex	asandro@lcg.dc.ufc.br		Lab. de Computação Gráfica/UFC
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