> >So, yes we need a good way to add third party libraries to an existing Lua > >executable without having to recompile it. > > I think loadlib can help here: http://www.tecgraf.puc-rio.br/~rborges/loadlib/ I'm a bit confused: Philippe seemed to be talking about 3rd party *Lua* libraries, whereas loadlib is for *native code* libraries. -- http://sc3d.org/rrt/ | free, a. already paid for (Peyton Jones)