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Re: Floating point lua

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Hi
> Why?
> The main reason for using float instead of double is to reduce 
memory use,
> Someone in the list mentioned that doubles in some machine were 
very slow.
> I'd like to hear more about this.
Like it was just mentioned by someone else, one example would be the 
Playstation 2 game console. It's hardware supports floats but not 
doubles. If any instruction uses doubles then the calculations are 
emulated in software and are then really slow.
The only problem i can see with using floats is that it then becomes 
imposible to represent 32 bit integer values in Lua. 
Sebastien St-Laurent
sebby@z-axis.com

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