Special issue on Cyberworlds 2010 Alexei SourinDaniel ThalmannOlga Sourina Editorial 01 February 2011 Pages: 249 - 250
Informed character pose and proportion design M. Tanvirul IslamKaiser M. NahiduzzamanGolam Ashraf Original Article 12 February 2011 Pages: 251 - 261
Skeleton-aware size variations in digital mannequins Mustafa KasapNadia Magnenat-Thalmann Original Article 04 February 2011 Pages: 263 - 274
An action selection process to simulate the human behavior in virtual humans with real personality Héctor OrozcoFélix RamosDaniel Thalmann Original Article 05 February 2011 Pages: 275 - 285
A framework to meet didactical requirements for serious game design Stefan RillingUlrich Wechselberger Original Article 10 February 2011 Pages: 287 - 297
Fractal dimension based neurofeedback in serious games Qiang WangOlga SourinaMinh Khoa Nguyen Original Article 05 February 2011 Pages: 299 - 309
An interactive whiteboard for immersive telecollaboration Thomas NescherAndreas Kunz Original Article 09 February 2011 Pages: 311 - 320
Function-based approach to mixed haptic effects rendering Lei WeiAlexei Sourin Original Article 03 February 2011 Pages: 321 - 332