Overview
- Editors:
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Zhigeng Pan
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State Key Lab of CAD&CG, Zhejiang University, Hangzhou, China
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Adrian David Cheok
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Mixed Reality Lab, National University of Singapore, Singapore
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Wolfgang Müller
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Media Education and Visualization Group, University of Education, Weingarten, Germany
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Abdennour El Rhalibi
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School of Computing, Liverpool John Moores University, Liverpool, UK
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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 5660)
Part of the book sub series: Transactions on Edutainment (TEDUTAIN)
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20k Accesses
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About this book
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field.
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Discover the latest articles, books and news in related subjects.Table of contents (20 chapters)
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Front Matter
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Papers from GDTW 2008
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Coordinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments
- Javier Torrente, Pablo Lavín Mera, Pablo Moreno-Ger, Baltasar Fernández-Manjón
Pages 1-18 -
Networking Middleware and Online-Deployment Mechanisms for Java-Based Games
- Chris Carter, Abdennour El Rhalibi, Madjid Merabti, Marc Price
Pages 19-32 -
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Time-Based Personalised Mobile Game Downloading
- Worapat Paireekreng, Kowit Rapeepisarn, Kok Wai Wong
Pages 59-69
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Papers from Cyberworlds 2008
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Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies
- Peiren Shao, Weimin Liao, Zhigeng Pan
Pages 70-89 -
Teaching Me Softly: Experiences and Reflections on Informal Educational Game Design
- Ulrich Wechselberger
Pages 90-104 -
Visual Haptic-Based Biomolecular Docking and Its Applications in E-Learning
- Olga Sourina, Jaume Torres, Jing Wang
Pages 105-118 -
Exploring Movie Recommendation System Using Cultural Metadata
- Shinhyun Ahn, Chung-Kon Shi
Pages 119-134 -
Virtual and Augmented Reality Tools for Teleoperation: Improving Distant Immersion and Perception
- Nicolas Mollet, Ryad Chellali, Luca Brayda
Pages 135-159 -
HES-SPATO: An Online History Educational System Based on SCORM
- Jia-Jiunn Lo, Chuen-Jung Chang, Hsiao-Han Tu, Shiou-Wen Yeh
Pages 160-175
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Regular Papers
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Pyvox 2: An Audio Game Accessible to Visually Impaired People Playable without Visual Nor Verbal Instructions
- Thomas Gaudy, Stéphane Natkin, Dominique Archambault
Pages 176-186 -
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Earth and Planetary System Science Game Engine
- Gloria J. Brown-Simmons, Falko Kuester, Christopher J. H. Knox, So Yamaoka
Pages 203-218 -
A XML Tree Based Leveled Filtering Method and Its Application
- Jiming Chen, Yan Zhuang, Shiguang Ju, Jingui Pan
Pages 219-227 -
Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces
- Etsuji Yamaguchi, Shigenori Inagaki, Masanori Sugimoto, Fusako Kusunoki, Akiko Deguchi, Yuichiro Takeuchi et al.
Pages 228-245 -
Make Learning Fun with Programming Contests
- Gines Garcia-Mateos, Jose Luis Fernandez-Aleman
Pages 246-257 -
KEI-Time Traveler: A Virtual Time Machine with Mobile Phones for Learning Local History
- Hiroyuki Tarumi, Keitaro Yamada, Takafumi Daikoku, Fusako Kusunoki, Shigenori Inagaki, Makiko Takenaka et al.
Pages 258-281 -
A 3D Campus on the Internet – A Networked Mixed Reality Environment
- Jiung-yao Huang, Ming-Chih Tung, Huan-Chao Keh, Ji-jen Wu, Kun-Hang Lee, Chung-Hsien Tsai
Pages 282-298
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Editors and Affiliations
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State Key Lab of CAD&CG, Zhejiang University, Hangzhou, China
Zhigeng Pan
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Mixed Reality Lab, National University of Singapore, Singapore
Adrian David Cheok
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Media Education and Visualization Group, University of Education, Weingarten, Germany
Wolfgang Müller
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School of Computing, Liverpool John Moores University, Liverpool, UK
Abdennour El Rhalibi
Accessibility Information
Bibliographic Information
Book Title: Transactions on Edutainment II
Editors: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Abdennour El Rhalibi
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-642-03270-7
Publisher: Springer Berlin, Heidelberg
eBook Packages: Computer Science , Computer Science (R0)
Copyright Information: Springer-Verlag Berlin Heidelberg 2009
Softcover ISBN: 978-3-642-03269-1Published: 30 July 2009
eBook ISBN: 978-3-642-03270-7Published: 28 July 2009
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XII, 313
Topics: Educational Technology , Computer Engineering , Computer Applications , Computers and Education , User Interfaces and Human Computer Interaction , Multimedia Information Systems