Gravitation

a video game about mania, melancholia, and the creative process
by Jason Rohrer

[try Jason Rohrer's latest game Inside a Star-filled Sky]


Image size: 99x100 pixels
Display size: 396x400 (for 640x480 fullscreen letterbox mode)
Game time: 8 minutes
Version: 3 (released March 3, 2008) [change log]
Platforms: --Windows 98/2000/XP etc.
--MacOS X 10.2 and later (PPC native build, works fine on Intel)
--GNU/Linux (compile yourself from source)
License: Placed in the public domain
Controls: ARROW KEYS to move, SPACE to jump
Downloads: [Note: These links point to the SourceForge download pages.]
--Gravitation_v3_Windows.exe
--Gravitation_v3_MacOSX.dmg
--Gravitation_v3_UnixSource.tar.gz
Explanation: Read my Creator's Statement
Donations: Help me support my family

[donate by mail]
Note: To build from source, you must have the SDL development library installed.

Control notes:
  • Press any key to start the game.
  • Use arrow keys to move character (left and right).
  • Use space bar to jump.
  • F to toggle fullscreen mode.
  • B to adjust screen blow-up factor.
  • Q or ESC to quit.
Display notes:
  • Default full-screen resolution is 640x480.
  • Some monitors (like LCD?) don't do well at low resolutions (blurry pixels).
  • Edit the files in the settings folder to change the full screen resolution (try 1024 for screenWidth.ini and 768 for screenHeight.ini).
  • Put a zero in fullscreen.ini to make the game start in windowed mode.
Credits:
  • All code, music, graphics, fonts, and animation by me.
  • I used mtPaint and The GIMP to make all of the pixel art.
  • I used the SDL Library for cross-platform screen, sound, and user input.
  • I used MinGW to build the game for Windows.
Discussion Log:
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