PlayStation.Blog https://blog.playstation.com Official PlayStation Blog for news and video updates on PlayStation, PS5, PS4, PS VR, PlayStation Plus and more. 2025年10月10日 16:16:28 +0000 en-US hourly 1 https://www.altis-dxp.com/?v=6.8.2 https://blog.playstation.com/tachyon/2019/03/cropped-pslogo.png?presign=X-Amz-Content-Sha256%3DUNSIGNED-PAYLOAD%26X-Amz-Security-Token%3DIQoJb3JpZ2luX2VjEF4aCXVzLWVhc3QtMSJGMEQCIEOePZmtUw%252BM5gsSkagRXdXcTfLOkkxdLRbX2dM560ucAiBWMVlJ%252BKJqw8gZ%252F3TcErs%252BFlEUvlLtZjaIHOUXzmIZfSqGBAj3%252F%252F%252F%252F%252F%252F%252F%252F%252F%252F8BEAAaDDU3NzQxODgxODQxMyIMRUw3L8JzGb8rZAwxKtoDm5nB9U5rzrqtdXl92AuLR0%252FifQEjsazykSvuOK7PGW2awREQcTYU0i0tqz7095A6NsJAbIpCQqzcTWgp0rl0vQJ%252FJmyXFYD0VlN4SSbfNZN%252BkbQXJTzlggddrP38feVXCR6Y0YZxgfM25bsbfbfqzBsV4gq%252FFDNpvRTzB0qmWuYrYwn8ahzI4snbbSukYhDVZrZeTtpnR22eL%252FXqQfHkozAzed%252FksvYy5gdZeDeTcjR5RMZmP8cWPN6pWjD63FXlNs4tyomzunIsLjylvx9FaBHhgF9ftJLIEfFe%252BHtL%252Bjb5BFo0%252FtJtvVMuYyH1rjhwPfRfaD1dtDpTV5c8t3bCGnTuPSHIEtszPST9lyDPrAkREMVUa0WbLwUbl0YN%252F0K5VOPFXcf1c58hE3VqXcyEcxoZYw9Vn7qes8GU9E9S9CAxPt9SZwQTA%252BecvuFSnCRWCIMYSA8uVaqR9X%252FrJN7toGwa9xMGdMEv6miBrO%252FY73bCriLHIY2KI04Oi4%252BO1WEYd2svIEbvB5GzA3EWkkyx4CC4Hn6fR%252BBUjR3zxXjkW7XtnKAYH5GMpzCxfBa8WzuQL0aZcT1kLIfqXAoKllLLqWIC73LfoRBk%252FSFlYaCtA8i9cLbMWy2zrYVAMPj3pccGOqYBuJi6R%252BtDo%252F3N1lACPODCx7zJiJeLgGw%252FpgWhjriVgwx0pWU5ObZ0%252FHfLpwH%252B0%252FfscRT6GoCjv%252F59PrPoT8sy%252BYmcPg9Dpdx7rCI99lEv%252FznNTelrrFOQBl85UO%252Fk4KITmd4yPEGKO9n%252BhNNkn5B1add3LxQPPj%252F4yM897vRUHVH169Z1oeDDyN2pMqWaUkucTxEBYtdl9ROxQxZZqDwtAlSSc8ubNQ%253D%253D%26X-Amz-Algorithm%3DAWS4-HMAC-SHA256%26X-Amz-Credential%3DASIAYM4GX6NW7UJ6R7UH%252F20251010%252Fus-east-1%252Fs3%252Faws4_request%26X-Amz-Date%3D20251010T214309Z%26X-Amz-SignedHeaders%3Dhost%26X-Amz-Expires%3D900%26X-Amz-Signature%3Da16bda64f72b60f954e5651f476a239cc54f6b83a6473ef0bc7842de8932991c&fit=32%2C32 PlayStation.Blog https://blog.playstation.com 32 32 Share of the Week: Ghost of Yōtei https://blog.playstation.com/2025/10/10/share-of-the-week-ghost-of-yotei/ https://blog.playstation.com/2025/10/10/share-of-the-week-ghost-of-yotei/#comments 2025年10月10日 16:01:35 +0000 urn:uuid:bcb2094a-1a16-49c1-aab9-9c42e803de29 Share of the Week is back, and ready to ride into the world of Ghost of Yōtei. You shared your best moments using #PSshare #PSBlog, here are this week’s highlights:

YouSpoonyBardd shares an orange sunset sky facing Mount Yōtei with leaves falling around Atsu.

tulippooh3 shares Atsu leaning down and smiling at a fox.

GeekNamedMike shares Atsu unleashing the Onryō howl in black and white.

kcssrlnd shares Atsu running across a fallen tree trunk with Mount Yōtei in the background.

ForgottenJasmin shares Atsu strumming her shamisen in a field of white lilies.

CarrotsCaptures shares Atsu framed by the setting sun striking with her yari

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Ghost of Yōtei – Atsu
SUBMIT BY: 11:59 PM PT on October 15, 2025

Next week, we focus the lens on the Onryō herself. Share portraits of Atsu in Ghost of Yōtei using #PSshare #PSBlog for a chance to be featured.

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Genshin Impact Version Luna II: new UGC system Miliastra Wonderland launches Oct 22 https://blog.playstation.com/2025/10/10/genshin-impact-version-luna-ii-new-ugc-system-miliastra-wonderland-launches-oct-22/ https://blog.playstation.com/2025/10/10/genshin-impact-version-luna-ii-new-ugc-system-miliastra-wonderland-launches-oct-22/#respond 2025年10月10日 13:00:31 +0000 urn:uuid:6b4de363-8a17-439a-98c8-51db2e16bf85 Greetings, Travelers! We’re delighted to meet you once again as Genshin Impact Version Luna II, Song of the Welkin Moon: Reprise — “An Elegy for Faded Moonlight,” will be launching on October 22. The story in Nod-Krai grows ever more intense as another clash with the formidable enemy, “Rächer of Solnari,” looms on the horizon. To confront this threat, you will join forces with the Fatui Harbingers and other unexpected allies. Among them, the new 5-star character Nefer steps into the fray, unlocking new strategic possibilities for Lunar-Bloom reactions. Furthermore, this update heralds the long-awaited debut of Miliastra Wonderland! This brand-new UGC (User-Generated Content) system allows you to explore hundreds of imaginative stages created by other players. You can also personalize your very own Manekin or Manekina with distinctive styles.

New power rising against the Sinner

Back in Nod-Krai, the path ahead remains uncertain, overshadowed by the looming threat of “Rächer of Solnari,” Rerir — one of the Five Sinners. The newest Archon Quest in Version Luna II delves deeper into the secrets of this formidable foe, with support arriving from both trusted companions and unexpected allies. The powerful Fatui Harbingers, Arlecchino and Sandrone, will lend their strength to the fight against Rerir. Meanwhile, Nefer, the head of the Curatorium of Secrets, may hold the key to uncovering the truth behind the enemy’s dark obsession. And just when the battle reaches its most perilous moment, our long-awaited old friend, Varka, makes a timely return, poised to turn the tide.

Meanwhile, The Damselette awaits in the Silvermoon Hall, ready to share more of her stories. In Version Luna II, Traveler can spend more time with this mysterious maiden. In return for your companionship, she will grant you the Ascendant Gleam state — a blessing from the Moon Goddess to aid you in combat. As a final token of her grace, fulfilling her request will also reward you with an exclusive namecard.

The lady to know all hearts

Beyond the unfolding storyline, the new 5-star character Nefer debuts as a Dendro Catalyst wielder. As the head of the Curatorium of Secrets, she navigates a web of hidden knowledge with ease, possessing an uncanny ability to sense when even the most reserved individuals are guarding secrets. The intelligence she unearths with her unique talent can even be exchanged at the Adventurers’ Guild for a collection of quirky anecdotes.

In combat, this elegant and sharp-eyed lady takes increased Lunar-Bloom DMG. By consuming Verdant Dew, Nefer can execute her special Charged Attack, Phantasm Performance, which summons a shade of herself to fight alongside her, dealing Lunar-Bloom DMG. When buffed by the Moonsign: Ascendant Gleam state, her Elemental Skill transforms all Dendro Cores into Seeds of Deceit. Nefer can then draw in these special resources to empower both her Charged Attacks and her Elemental Burst, the latter of which deals AoE Dendro DMG.

Version Luna II’s Event Wishes will feature new and returning characters in two phases: the first half marks the debut of Nefer alongside the return of Furina, followed by the reruns of Arlecchino and Zhongli in the second half.

More fun awaits in the event stories of Version Luna II. Traveler will reunite with Nefer and old friends on a journey to the long-lost remains of Sumeru, where mysterious occurrences await. By completing the event, you can earn the chance to invite Collei for free, as well as enjoy a variety of mini-games and rewards.

The world of creativity – Miliastra Wonderland

Making its grand debut in Version Luna II is Miliastra Wonderland, Genshin Impact’s brand-new UGC system, available on PlayStation 5 for PlayStation players. This whimsical realm springs from the mysterious Witch Octavia. With the special landscape orb Venti gave you earlier as your key, you’ll enter Miliastra Wonderland by awakening Manekins, avatars that act as projections of your will.

Once you complete Act I of the Archon Quest Prologue, “The Outlander Who Caught the Wind,” you’ll unlock access to Miliastra Wonderland. It can then be entered anytime via the Paimon Menu or the quick-access button in the top-right corner.

This is where the real fun begins: customizing your very own Manekin/Manekina. Freely adjust everything from clothing and hairstyles to facial features and accessories, tailoring their look to your inspiration. The best part? These customizations aren’t limited to Miliastra Wonderland. Your Manekin/Manekina can stroll through the world of Teyvat wearing your unique creations, turning your entire adventure into a personal showcase of style.

After crafting your perfect look, step into the social heart of Miliastra Wonderland: the bustling Lobby. It’s a place buzzing with Manekins chatting, exchanging invites, and heading off to diverse stages. Explore the Popular Miliastra Wonderland tab to see what the community is raving about, browse All Wonderlands to find your favorites, or dive straight into hundreds of imaginative stages from management sims and party games to PvP battles and adventure challenges.

To make your first steps even more rewarding, Version Luna II offers a wealth of bonuses through login events and in-game activities. These include exclusive outfits, lobby templates, and resources to obtain outfit blueprints (known as Catalogs), among other rewards.

And that wraps up our preview for Version Luna II. With Miliastra Wonderland opening its gates and the battles of Nod-Krai calling for unity, this update celebrates creativity, courage, and discovery. We can’t wait to see the worlds you explore, the style you embrace, and the memories you create with friends. Until then, Travelers — happy journeys, and we’ll see you in Teyvat and beyond!

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Skate Story launches December 8 on PS5 https://blog.playstation.com/2025/10/09/skate-story-launches-december-8-on-ps5/ https://blog.playstation.com/2025/10/09/skate-story-launches-december-8-on-ps5/#comments 2025年10月09日 15:01:32 +0000 urn:uuid:10675ebc-95a4-489c-93ea-424474603390 Hello again, PlayStation community! I’m Sam Eng, the sole developer behind Skate Story – a game where you play as a glass-bodied demon, doomed to skate through the Underworld and devour the Moon to satisfy the devil’s contract. Today I’m proud to share that Skate Story is set to release on December 8 on PS5.

Skate Story launches December 8 on PS5

It’s been a while since the last PlayStation Blog where we announced Skate Story coming to PS5, but I wanted to fill you all in on some new gameplay features, a peak behind the creation of an all-new original soundtrack from Blood Cultures, as well as how the PS5 DualSense Controller can help shape your experience of the game.

Skate Story or true story

Did you know? Skate Story is based on a true story. Yes, that’s right folks. Sure, it’s slightly dramatized for effect, but it’s all totally 100% true. Of course, names and places have been altered as well, for the privacy of those involved. For example, it was not originally a Frog who ran the bagel shop, and the Skater actually had to get a lawyer before signing the Devil’s Contract.

Sound (track) of the city

Blood Cultures breathed real New York City life into a brand-new 12 track original soundtrack. The way they captured the city’s heartbeat – the chaos, the beauty, the endless motion elevates the game into something richer and more alive.

Their music doesn’t just accompany the world, it defines it. I tapped Blood Cultures to guide the statement above.


“When I was working on the soundtrack, Sam gave me some insane instructions. He was like, "I dunno, maybe make it sound industrial... it’s the underworld, you know?" Industrial? So I decided to apply for a job at the local train depot. I was worried they wouldn’t like the bag I keep over my head, but I figured everyone would be wearing masks anyway! They were actually really nice, but they kept insisting I take off my jacket. I’m not doing that! So I didn’t get the job. The foreman said "don’t trip on the way out!" I should have heeded the warning because I tripped on several metal beams. What a tumble! It sounded glorious! Then I realized... I should sample New York itself!

So then I went around the city, with my little pocket field recorder and a variety of little objects: spoons, chopsticks, my grandmother’s father’s watch, and started recording myself hitting objects! I eventually realized that inanimate objects work pretty good, and I was able to get some really nice samples from that. I recorded so many sounds of the city. I sampled obscure pillars under the bridge, to classic sounds like the rare subway screech at the last stop.”

– Blood Cultures


Dynamic board wear + stickers, stickers, and stickers

The best thing about skateboarding is getting a new board. So what better to make you get a new board than to completely shred your current setup? In Skate Story, every trick, grind, slide, will wear away your deck. If you do more nose pops, then the nose will wear away. If you do more tailslides, the tail will show scrapes.

As you skate your way to the Moon, you’ll come across various gift shops. These are gifts created specifically for your soul. You can then trade collected portions of your leased soul for new decks, fresh trucks, and stylish wheels. Make your own setup and then bless it with some new stickers.

Stickers add style, customization, and will help keep your deck from falling apart. However, keep in mind you can only use a sticker once! Once you stick it, it’s stuck. Unhappy with where you stuck it? Grind it off!

As you skate, the stickers on your board will wear off. Enjoy the ephemeral nature of the many adhesive designs you’ll find.

The DualSense controller lights will dazzle you in the dark

Playing Skate Story on PlayStation 5 with the DualSense Controller is a multisensory experience. I designed the DualSense light bar effect in Skate Story to give a beautiful effect to ambiently dazzle the darkness. As you skate through the underworld, your tricks will beam out the DualSense. The light bar will reflect the Skater’s glass body, a lens to the gritty underworld lights in that eternal night.

STOMP your combo to deal damage

To take down the celestial beasts of the underworld, you’ll need to deal some massive damage with your skateboard.

Every trick you do will add to your skate combo. The combo will increase more if you perform different, stylish tricks. Performing tricks at speed, over objects, gaps, and catching air will increase your combo higher. If you repeat tricks or skate too slowly, it’ll still go up, but not as much.

Keep your line by switching it up and chaining tricks at a stylish pace. In the light of the Moon, you can STOMP your combo to end it in explosive fashion. Every trick you’ve done in that line will be expelled as damage around you. All of your tricks and your combo will reset, allowing you to start a new line. Keep pushing. Chain a beautiful skate line. Stomp the lunar projection. A tasty Moon awaits.

Well, I think that’s really all for now – it’s been quite the journey leading up to the final months of development, and I hope you all get to experience Skate Story on PS5 when it launches on December 8.

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Jurassic World Evolution 3 – Introducing the Island Generator https://blog.playstation.com/2025/10/08/jurassic-world-evolution-3-introducing-the-island-generator/ https://blog.playstation.com/2025/10/08/jurassic-world-evolution-3-introducing-the-island-generator/#comments 2025年10月08日 15:00:35 +0000 urn:uuid:214bcd13-f84c-40b1-a905-c95f23028d1a Create an infinite number of unique islands to house prehistoric animals with Jurassic World Evolution 3’s Island Generator. The Island Generator will be available to players in game when it launches October 21 on PlayStation Store, and is available to pre-order now.

The powerful new feature in Sandbox Mode will allow players to create completely custom island layouts on which to build their sprawling Parks.

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Park Managers will have control over the Shape and Terrain of the island, as well as the amount of Trees, Water and Mountains, giving them the tools to create endless unique tropical islands at the tweak of a slider.

The Island Generator also comes with the full host of sandbox settings so Park Managers can build, manage, and control every aspect of their Parks.

Each island layout will have an Island DNA code, so players can share the seed and settings of their island. Inputting other players Island DNA codes will let them recreate other islands players have made. Players will also be able to upload Parks to the Frontier Workshop to share their Community Creations.


We are so excited to bring the Island Generator to Jurassic World Evolution 3. This is a feature we have wanted to realise for a long time now, and with the incredible new environmental tools we’ve developed for JWE3, we are finally able to do it justice. Not only does this feature give players endless variety in their Sandbox maps, but the ability to share Parks on the Frontier Workshop means that people all around the world can see how you’ve developed your own unique starting point into a truly distinctive park. We also really love that players can use Monorails and Hyperloop transport systems to connect and extend their park out to any smaller islands that may have been generated away from the main landmass. The potential for elaborate and creative island parks is now greater than ever and we can’t wait to see what players do with these tools when the game launches.”

– Andy Fletcher, Game Director


Jurassic World Evolution 3 on PlayStation 5 Pro

Building on the success of the previous game, Jurassic World Evolution 3 pushes the boundaries with new and improved graphical technology. The team at Frontier have worked with brand-new console technology to create the best player experience possible.

PlayStation 5 Pro offers players incredible image quality with both PlayStation Spectral Super Resolution (PSSR) and Ray Traced Sun Shadows. PSSR delivers super sharp image clarity with an extraordinary level of detail.

Without Ray Traced Sun Shadows, the shadows cast by foliage and dinosaurs are darker and interact with the environment less realistically.

Ray Traced Sun Shadows adds a great depth of realistic detail, with shadows cast by foliage and dinosaurs appearing softer.

Brand-new to the Jurassic World Evolution franchise, the delivery of Ray Traced Sun Shadows is made possible on console by the PlayStation 5 Pro’s upgraded GPU and Advanced Ray Tracing. Ray Traced Sun Shadows provides accurate penumbra for shadows using ray tracing to improve their quality, making the subtle details even more noticeable than before.

Without Ray Traced Sun Shadows, colours are brighter but have less contrast and shadows are more detailed but behave less realistically.

Ray Traced Sun Shadows have a more accurate penumbra, softening the shadows cast by foliage and scenery items.

This means sun shadows in Jurassic World Evolution 3 are very sharp near to the shadow-casting object and get blurrier further away, just like shadows in real life. This is one of two Ray Tracing features on the console with Ray Traced Global Illumination also available on PlayStation 5.

With Ray Traced Sun Shadows off, the shadows cast on to Psittacosaurus, as well as the dinosaurs shadows themselves, are harsher and more solid.

When Ray Traced Sun Shadows are on, shadows behave more naturally, adding a great depth of realistic detail.

Jurassic World Evolution 3 launches on 21 October and is available to pre-order now on the PlayStation store.

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Player’s Choice promotion comes to PlayStation Store Oct 8 https://blog.playstation.com/2025/10/07/players-choice-promotion-comes-to-playstation-store-oct-8/ https://blog.playstation.com/2025/10/07/players-choice-promotion-comes-to-playstation-store-oct-8/#comments 2025年10月08日 00:00:00 +0000 urn:uuid:d7dd2bad-9b77-446e-b501-08e1299b9020 While we’re approaching boogeyman season, your evenings needn’t be filled with frights (unless you enjoy a good scare!). Find something fun to play, explore fantastical frontiers, rediscover a favorite game series and more with PlayStation Store’s Player’s Choice promotion, offering a selection of games at reduced prices for a limited time*.

*Player’s Choice promotion is live on PlayStation Store from Wednesday, October 8 at 00:00 AM PDT/BST/JST and finishes Wednesday October 22 at 11:59 PM PDT/BST/JST.

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The Haunting returns to Call of Duty: Black Ops 6 and Warzone launching October 9 https://blog.playstation.com/2025/10/07/the-haunting-returns-to-call-of-duty-black-ops-6-and-warzone-launching-october-9/ https://blog.playstation.com/2025/10/07/the-haunting-returns-to-call-of-duty-black-ops-6-and-warzone-launching-october-9/#comments 2025年10月07日 18:15:11 +0000 urn:uuid:5cf93c06-0895-4d96-92b3-e05519d5983d The Haunting returns in full force, bringing thrilling content to all three modes inspired by the rich history of horror films. Drop into map variants like Bootown and night versions of Verdansk and Rebirth Island, become the monster in Slasher Deathmatch, and face the undead in Haunted Havoc and Zombie Royale.

Experience all the scares alongside new maps, weapons, and more when The Haunting update goes live in Black Ops 6 and Call of Duty: Warzone starting October 9.

The Haunting returns to Call of Duty: Black Ops 6 and Warzone launching October 9

Multiplayer overview

New Maps

Gravity (Launch): Explore the sprawling compound for the Advanced Technologies and Applications Gravity Division. Soar over foes in the Low Gravity room and fight through the concrete bunkers and outer walkway.

Rig (Launch): Stop over at this truck stop after dusk, where a turned-over rig has slammed into the gas station pumps. Move through the combo Restaurant and Shop and get above the action from the Garage and Motel balcony.

Mothball (Launch): Inspired by the cognitive research facility encountered in the Black Ops 6 Campaign, this Strike map sets combat around the base of the towering golden Statue and the outer wings surrounding it.

Bootown (Launch): Skeletons, spiders, and Jack-o’-Lanterns infiltrate the quiet cul-de-sac at night in this Nuketown map variant featuring a soundscape of menacing laughter and creaking doorways.

New Multiplayer modes

Slasher Deathmatch (Launch): Play as and face off against slashers inspired by some of horror’s most iconic villains in this new hide-and-seek mode. Through four rounds of play, two of the eight survivors are randomly chosen to take on the role of a slasher. Hunt down the remaining survivors who must use their wits to fight back and run down the clock before going down.

Slasher Deathmatch: Jason: Become Jason from Friday the 13, wielding a Machete and moving with an unnerving pace that quickens as he pursues his victims. The final living survivor is awarded the Pickaxe which, can eliminate Jason.

Slasher Deathmatch: Chucky: Slashers gain abilities inspired by Chucky, a serial killer trapped inside a doll’s body. Chase after survivors with the Combat Knife and get back up again with extra lives to stay in the fight. Survivors can fight back with their Shock Charge and Molotov.

Zombies overview

New LTM: Haunted Havoc (Launch)

Enter a relentless nightmare with lurking Mimics, treat-filled Jack-o’-Lanterns, and a forced Rampage Inducer making zombies faster and more aggressive from the start. Additionally, zombie health is reduced until Round 15, but their damage output increases much faster compared to Standard Zombies.

Haunted Havoc will be available across all six maps. Complete the Main Quest to unlock sweet rewards, including a pack of 5 unique GobbleGums, an Ultra GobbleGum, and 15,000 XP per map.

New GobbleGum: Jacked Lanterns

Transform zombie heads into pumpkin heads with the new Jacked Lanterns Whimsical GobbleGum, bringing the Halloween spirit even when you’re not playing Haunted Havoc.

Two New Leaderboard Events

In Death Pit, compete to gather the most Essence in Haunted Havoc. In Extinction Protocol, eliminate the undead with Scorestreaks or while Field Upgrades are active to score points and progress.

Call of Duty: Warzone overview

Verdansk and Rebirth Island Night Variants

Night descends on Verdansk and Rebirth Island. Play night map variants for both, setting the mood for the many zombified battles ahead, including the following limited-time modes:

New LTM: Casual Z (Launch)

Drop into a match against players, bots, and the undead. Regular and armored zombies roam the map, attacking living flesh on sight. Available on Verdansk and Rebirth Island.

New LTM: Zombie Royale (In-Season)

Zombie Royale returns to Verdansk, bringing new zombie abilities and map-wide features into play. In this mode, slain Operators are reanimated as zombies. Work with your remaining squad members to take down enemy squads and seek out special Anti-Virals to get back into the match as a living Operator.

Zombie Abilities: Disguise yourself as a prop and then reveal your identity when the enemy approaches, and tear them to pieces. Plus, disrupt human Operators and their gear with the EMP Blast and become the powerful Mangler with the Mutant Injection.

Portals: Enter portals for rapid traversal. Human Operators who enter a portal will redeploy in the air away from undead foes, while reanimated Operators will teleport to a random human Operator who is not part of their squad.

General overview

New Weapons: In the Battle Pass, unlock the Dresden 9mm SMG and Merrick 556 Assault Rifle. Through in-game events, get wild with the X52 Resonator Special Weapon and the Chainsaw Melee weapon.

New Attachments: Up your fire rate with two new attachments, the GPR91 Double-Barrel Conversion and the GPMG-7 Muzzle Booster.

Events, Ranked Play

Celebrate the season with several in-game events including The Haunting Daily Login, Echoes of the Dead, Chucky Event Pass, and Tapes of Terror. Earn rewards including new seasonal weapons, a new attachment, Operator Skins, Weapon Blueprints, and more.

Plus, prepare for a new season of Ranked Play for Multiplayer and Call of Duty Warzone, including Ranked Play: Battle Royale and Ranked Play: Resurgence. Earn new seasonal rewards based on the highest Rank obtained in the season.

The Haunting Battle Pass, Store content

Purchase the Battle Pass to immediately unlock rewards including, a seasonal 10% Battle Pass XP Boost, the new Jungle Hunter Predator Operator, and more, providing access to over 110 pieces of unlockable content. Get more with BlackCell.

Look for exciting new Store Bundles including, the Tracer Pack: Jason Ultra Skin, Tracer Pack: Predator: Badlands Ultra Skin, Tracer Pack: Fallen Icon The Replacer, Tracer Pack: Halfpipe Havoc Mastercraft, and more.

Free trial

Play Black Ops 6 for free for an entire week from October 9 through 16, including full access to the entire single player Campaign, Multiplayer, and Zombies.

The Haunting launches October 9

Black Ops 6 is available now on PlayStation 5 and PlayStation 4. Experience the spy action thriller Campaign, the in-depth tactical chaos of Multiplayer, and soak in the gory glory of round-based Zombies experience.

Plus, pre-order Call of Duty: Black Ops 7 today so you’re ready to go on its November 14 launch date.

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First look at the DualSense wireless controller – Icon Blue Special Edition, launching this October https://blog.playstation.com/2025/10/07/first-look-at-the-dualsense-wireless-controller-icon-blue-special-edition-launching-this-october/ https://blog.playstation.com/2025/10/07/first-look-at-the-dualsense-wireless-controller-icon-blue-special-edition-launching-this-october/#comments 2025年10月07日 14:00:07 +0000 urn:uuid:f8240a85-4916-4e6c-b7e6-1482f6a06322 Inspired by PlayStation’s storied heritage, here’s a first look at the DualSense wireless controller – Icon Blue Special Edition, which features unique, layered shades of blue and a glossy pattern of PlayStation shapes on the touch pad.

To share more about the inspiration behind this upcoming controller, here’s Leo Cardoso from our Color, Material and Finish design team:


From the moment the console powers on and the DualSense controller lights up, that signature blue glow signals the start of something special. It’s the spark that draws you into new worlds and immersive gameplay. Inspired by PlayStation’s iconic shades of blue, this design captures the feeling of anticipation and wonder every time you pick up the controller. As a nod to our origins, we added Katakana characters on the back that spell our name the Japanese way: Pureisutēshon.


Starting on October 20 in the U.S. and Canada, October 28 in Mexico and Chile, the DualSense wireless controller – Icon Blue Special Edition will be available for a recommended retailer price (RRP) of 84ドル.99 USD / 109ドル.99 CAD / 1,899ドル MXN / 93,490ドル CLP at Walmart locations in these regions as well as on Walmart’s official site.

Alongside the controller, we’re also excited to share a look at upcoming products available in the U.S. on Walmart.com and in select stores highlighting PlayStation’s heritage, as well as characters and themes from games like The Last of Us, Astro Bot, and more.

Astro Bot Lunch Box
A collectible lunch box featuring the beloved Astro Bot, complete with a playful lenticular face that shifts expressions as you move it.

Twisted Metal Meltz Figures
A wild assortment of Culturefly’s signature Meltz figures reimagined as over-the-top characters and vehicles from the chaotic world of Twisted Metal.

PlayStation Jersey
A sleek, gamer-inspired jersey blending modern athletic style with iconic PlayStation heritage.

Monogram Backpack Clips
A set of detailed figural backpack clips celebrating fan-favorite PlayStation characters, perfect for collecting or showing off on the go.

The Last of Us Ellie Mini Backpack
A mini backpack modeled after Ellie’s in-game pack from The Last of Us, designed as a stylish and functional accessory for everyday fans.

We hope you enjoy the new controller design!

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A deep dive into Reach’s gameplay features, out on PS VR2 Oct 16 https://blog.playstation.com/2025/10/07/a-deep-dive-into-reachs-gameplay-features-out-on-ps-vr2-oct-16/ https://blog.playstation.com/2025/10/07/a-deep-dive-into-reachs-gameplay-features-out-on-ps-vr2-oct-16/#comments 2025年10月07日 13:00:05 +0000 urn:uuid:309e9ec2-0304-4474-afdf-4555d0076ef1 Hi everyone! I’m thrilled to reveal more details about our debut game, Reach, an immersive action-adventure built from the ground up for next-gen virtual reality.

Launching on PS VR2 next week, Reachputs you in the boots of a reluctant hero drawn deep into a world of collided realities. What starts as a search for an escape quickly becomes a high-stakes journey of survival, discovery and agency – where your movement, your decisions, and your tools directly affect your adventure through the game.

A deep dive into Reach’s gameplay features, out on PS VR2 Oct 16

We set out to create a VR experience that offers the scale, depth, and spectacle of a blockbuster action game while staying true to what makes VR special: presence, freedom, and physicality. Here’s a deeper look at what makes the game tick, and the journey we took to get here and how we’re making use of the power of PS VR2 to make every moment feel more impactful.

Become an action hero

Embodiment is one of VR’s biggest strengths, allowing for unrivalled expressive roleplay as you step inside a virtual body and experience the world through it. One of our core goals with Reachwas to push embodiment further than ever before through a responsive full-body avatar that gives you a true sense of presence in the world in a way that’s only possible in VR. Whether you’re reaching for a ledge, dangling above a perilous drop, or dodging an enemy attack, your actions feel natural and fully grounded in the world.

In Reach your physical actions really do directly impact the world around you. We want you to have the power to create epic moments and live through these thrilling action sequences, not just observe them. Key to this is how you traverse – or move – through the world.

Traversal in Reach is so much more than a way of getting from A to B. From death-defying leaps across chasms to scaling breathtaking and vast environments while performing acrobatic escapes from the imposing threats within, you’ll feel like a true badass. No rails, no teleporting, it’s just you, your instincts, and the environment.

We’re incredibly proud of this combination of physicality and responsiveness that makes every action – no matter how subtle – feel immersive and real.

Complete freedom of choice

One of our core aims, right from the start of the prototyping phase of Reach’s development, has been to put player agency right at the heart of the game. We want to give you the complete freedom of choice on how you approach every situation and to reward you for experimenting with different strategies.

We’ve leant into this with our tools and weapons. They’re multi-functional and designed to adapt to whatever situation you’re facing, from parkour to puzzle-solving. Mastering these tools make you feel like you’re wielding superhuman abilities as you make your way through the game’s unpredictable and varied world.

A perfect example is how you can transition from traversal to combat. You might start by using your grapple hook to swing from grapple point to grapple point, then fire arrows into a wall using your trusty bow, climb the arrows up to a vantage point, pull them out of the wall, and then fire them at an enemy from long range. That’s the kind of versatility and improvisation that we’re encouraging.

This philosophy also shaped how we built levels in the game. Areas can be scaled in various ways and approached in multiple directions with the game rewarding experimentation and exploration. We’ve found that people start off slow and steady but quickly become more daring and confident, making death-defying jumps to access hidden paths and vantage points.

Harnessing the power of PS VR2

Our ethos as a team has always been to continue pushing VR forward through innovative gameplay and boundary-pushing technology. Every system, animation, and interaction is designed to drive immersion, presence, and roleplay, and we’ve sought to use every ounce of PS VR2’s power to make moment-to-moment gameplay feel as impactful as possible.

Using PS VR2’s Sense controllers, every interaction feels rich and tactile. Through haptic feedback and adaptive triggers, you’ll feel the weight and resistance of objects and surfaces as you interact with the world around you: doors push back as you slide them open, your hands adjust as they grip uneven surfaces, and your limbs react realistically when brushing against walls or crouching under obstacles. The tactility of that feedback as you land on a ledge, having desperately flung yourself across a cliff face, legs flailing beneath you, adds an extraordinary extra layer of depth to the feeling of embodying an action hero.

Visually, we’re also using PS VR2’s 4K capabilities to bring our intricate world to life in spectacular fashion. Higher-resolution textures help to tell the story of the vast scale and minute detail that fills every area of the game, from sprawling caverns to crumbling subterranean architecture.

That’s just a taste of what you can expect in Reach. If you like what you’ve read, then you can pre-order Reach on the PlayStation Store today ahead of its launch next week. We can’t wait for you to experience this exhilarating VR adventure for yourselves..

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Ghost of Yōtei Soundtrack Listening Party streams live on Oct 15 https://blog.playstation.com/2025/10/06/ghost-of-yotei-soundtrack-listening-party-streams-live-on-oct-15/ https://blog.playstation.com/2025/10/06/ghost-of-yotei-soundtrack-listening-party-streams-live-on-oct-15/#respond 2025年10月06日 15:00:07 +0000 urn:uuid:602a6ce6-900a-43bf-9b1e-4bfed4053973 Five years ago, Sucker Punch took us to new frontiers on "Tsushima Island", where we were introduced to Jin Sakai, a samurai struggling between abandoning his code of honor and protecting his home from the first Mongol invasion of Japan.

Three hundred years after the events of Ghost of Tsushima, a new warrior has risen. In Ghost of Yōtei, Atsu seeks revenge on the Yōtei Six after they ruthlessly slaughtered her family. As she takes on each of her enemies with an "underdog vengeance", Atsu traverses the open world of Ezo and adopts the spirit of the onryō to pursue justice on those who took everything from her.

Ghost of Yōtei takes players through a sensory-driven, open world that offers players a unique perspective and experience. The original score, composed by Toma Otowa, is the perfect accompaniment to immerse you in a cultural adventure as you unlock hidden levels of beauty and brutality. East meets West when the sounds of traditional Japanese instruments merge with the modern Western influences to create a one-of-a-kind score that fully captures Atsu’s journey.

Ghost of Yōtei – Official Soundtrack Listening Party | October 15

The PlayStation Studios Music team and Sony Music Masterworks are thrilled to invite you to the official soundtrack listening party celebrating the recent release of Ghost of Yōtei!

Join our 60-minute livestream on Wednesday, October 15 at 5:00 PM PT, featuring exclusive commentary, behind-the-scenes stories, and insights into the production of the game soundtrack.

We’ll be joined by four talented speakers, each offering their own unique perspective and contribution on the creative process behind the music and characters that bring Atsu and the open world of Ezo to life.

Toma Otowa

Toma Otowa is a multi-award-winning film and game composer based in Los Angeles. He has worked on such Hollywood blockbuster films as Thor: Ragnarok, Croods: A New Age, Lego Movie 2, and Hotel Transylvania 3 with veteran film composer and DEVO frontman, Mark Mothersbaugh.

Otowa’s video game work includes Resident Evil 5, Afrika, Kinect: Disneyland Adventures, Halo 2: Anniversary, Knack, and Ratchet & Clank: Rift Apart, which he co-composed with Mothersbaugh.

Jason Connell

Jason Connell is a Creative Director on Ghost of Yōtei and was Creative Director and Art Director on Ghost of Tsushima, leading lighting, cinematography, and concept direction. He has more than 20 years of game development experience, over half of which have been with Sucker Punch. Alaska-bred, he loves adventuring with his wife and two children. Jason lives in a beanie 99% of the time and abuses the word awesome.

Brad Meyer

Rev. Dr. Bradley D Meyer is an Audio Director at Sucker Punch with over 27 years of experience in game audio. He’s fortunate enough to have led the team that won both the BAFTA and D.I.C.E awards for best Audio in 2020 for Ghost of Tsushima. Brad now leads the team on Ghost of Yōtei. He has lectured extensively about game audio at universities and conferences around the world. He is an ordained minister and a Doctor of Metaphysics and Immortality, and you wouldn’t know if he didn’t plaster it everywhere his name appears.

Erika Ishii

Erika Ishii (all pronouns) is a well-known figure in games, animation, and comedy. They star as main character Rook in Dragon Age: The Veilguard, Sektor in Mortal Kombat 1, Valkyrie in Apex Legends, and in October 2025 will play the titular lead in Ghost of Yōtei. Erika is considered an especially chaotic regular cast member on comedy streamer Dropout’s shows including Dimension 20, Game Changer, and Make Some Noise. They have appeared with Critical Role, hosted Marvel red carpets, and recently performed as a special guest in the Off-Broadway theater production Dungeons & Dragons: The Twenty-Sided Tavern. Erika is the proud co-creator of the record-breaking narrative play and storytelling collective Worlds Beyond Number, along with Aabria Iyengar, Brennan Lee Mulligan, and Lou Wilson.

Now Streaming: Ghost of Yōtei Original Soundtrack

The Ghost of Yōtei original soundtrack by Toma Otowa is now streaming on all major platforms! This symphonic odyssey intricately weaves the haunting gravity of what Atsu has lost and carves the path of who she will choose to become. Listen now wherever you get your music.

If you liked what you heard, tune in to Twitch | YouTube on Wednesday, October 15at 5:00PM PT / 8:00PM ET to join the Ghost of Yōtei soundtrack listening party! Ghost of Yōtei is now available on PS5.

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Official PlayStation Podcast Episode 525: Ghost Season https://blog.playstation.com/2025/10/03/official-playstation-podcast-episode-525-ghost-season/ https://blog.playstation.com/2025/10/03/official-playstation-podcast-episode-525-ghost-season/#respond 2025年10月03日 15:12:42 +0000 urn:uuid:3b6d692d-933b-4d89-9f8f-0b84decbed40

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Kristen and I are back this week to celebrate the launch of Ghost of Yōtei, discuss upcoming releases, and share the latest news. This episode also includes an interview with Erika Ishii, voice of Atsu from Ghost of Yōtei.

Stuff We Talked About


The Cast

Kristen Zitani – Senior Content Communications Specialist, SIE

O’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

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