TOC
Introduction & Welcome
Part I: Building Blocks
- Chapter 1 – The Basics
- Chapter 2 – Game Design Atoms
- Chapter 3 – Puzzle Design
- Chapter 4 – Converting Digital to Physical
Part II: Chance and Skill
- Chapter 5 – Elements of Chance
- Chapter 6 – Elements of "Strategic" Skill
- Chapter 7 – Elements of "Twitch" Skill
- Chapter 8 – Chance and Skill: Finding the Balance
Part III: Writing Game Concepts
- Chapter 9 – What Is Intellectual Property?
- Chapter 10 – Creating Sequels
- Chapter 11 – Targeting a Market
- Chapter 12 – Learning an Unfamiliar Genre
- Chapter 13 – Designing a Game to Tell a Story
Part IV: Additive and Subtractive Design
- Chapter 14 – Adding and Subtracting Mechanics
- Chapter 15 – "But Make It a Multiplayer"
Part V: Special Topics
- Chapter 16 – Creating a User Interface
- Chapter 17 – Games as Art
- Chapter 18 – Games as a Teaching Tool...Seriously?
- Chapter 19 – Serious Games
- Chapter 20 – Casual Games
- Chapter 21 – Social Networks and Games
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