Amiga® Hardware Reference Manual: 4 Sprite Hardware

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This chapter discusses sprites which are special graphic objects that are
easy to define and easy to animate. The following sprite topics are
covered:
 * Defining the size, shape, color, and screen position of sprites.
 * Displaying and moving sprites.
 * Combining sprites for more complex images, additional width, or
 additional colors.
 * Reusing a sprite DMA channel multiple times within a display field
 to create more than eight sprites on the screen at one time.
 What are Sprites? Overlapped Sprites 
 Forming a Sprite Attached Sprites 
 Displaying a Sprite Manual Mode 
 Moving a Sprite Sprite Hardware Details 
 Creating Additional Sprites Summary of Sprite Registers 
 Reusing Sprite DMA Channels Summary of Sprite Color Registers 

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