Amiga® Hardware Reference Manual: 3 Playfield Hardware
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The screen display of the Amiga consists of two basic parts -- playfields,
which are sometimes called backgrounds, and sprites, which are easily
movable graphics objects. This chapter describes how to directly access
hardware registers to form playfields. The chapter begins with a brief
overview of playfield features and covers the following major topics:
* Forming a single "basic" playfield, which is a playfield the same
size as the display screen. This section includes concepts that are
fundamental to forming any playfield.
* Forming a dual-playfield display in which one playfield is
superimposed upon another. This procedure differs from that of
forming a basic playfield in some details.
* Forming playfields of various sizes and displaying only part of a
larger playfield.
* Moving playfields by scrolling them vertically and horizontally.
* Advanced topics to help you use playfields in special situations.
For information about movable sprite objects , see Chapter 4, Sprite
Hardware. There are also movable playfield objects, which are subsections
of a playfield. To move portions of a playfield, you use a technique
called playfield animation , which is described in Chapter 6, Blitter
Hardware.
For information relating to the playfield hardware in the Enhanced Chip
Set (ECS), such as SuperHires Mode , programmable scan rates and
synchronization , see Appendix C.
About Amiga Playfields
Forming a Basic Playfield
Forming a Dual-playfield Display
Bitplanes and Display Windows of All Sizes
Moving (Scrolling) Playfields
Advanced Topics
Summary of Playfield Registers
Summary of Color Selection Registers
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