Q: Do you have a Discord Server?
A: Yes! - Click Here!
Q: Where can I download custom maps?
A: Majority of user made custom maps are released either on our Discord or can be downloaded from our ModDB page.
Q: How can I make custom maps?
A: GenEvo is shipped with modified version of WorldBuilder and all necessary files for map making, you can find all of it in downloaded .zip file in WorldBuilder_SDK folder, please make sure to read provided readme file within!
Q: Can I play online? How do I play online?
A: Yes! GenEvo Launcher grants you ability to play online using C&C Online services. All you need to do is to register an account there and then just login in-game with provided info. You can also try alternative methods to play online, such as Command Post and Radmin, please join our Discord server for more details. Please be aware that online play is not immune to crashes, desync and disconnection issues.
Q: Where can I find people to play online?
A: The best way to find people to play online with would be to join our Discord server, assign yourself a role and look for people in #looking-for-play channel. We also do occasional Online Events where majority of online games are being played. We hope to see you there!
Q: Is this mod endorsed by EA in any way?
A: No, EA has not endorsed and does not support this product.
Gunship Mark II - Former Project Lead and Gameplay Programmer, VFX Artist
sgor00 - Project Lead, Level Designer, Texture and GUI Artist
Mavtor - Gameplay Programmer, Systems Designer, Technical Artist
Enigma - Former Gameplay Designer and AI Programmer
Chris - AI Programmer
Soenke C. "warby" Seidel - Faction Structure Models
Slider - Faction Structure Animations
Zeke_Dlyoung - Gen X Mod Art Assets
C&C Online - Command & Conquer Multiplayer Servers
Medstar, Cervanthes - Most recent version of the Mod Launcher, Tacitus
Darth Jane - Older version of the Mod Launcher, Coding Advice, NanoswarmCore
Bibber - Modding Tools, Mod SDK Expansion
AdrianeYves - Custom GenEvo WorldBuilder
pengion - In-Game Editor Tool
aymcam - Community Contrubutions
No Life Studios - Zeke_Dlyoung, VectorIV, St4lk3r, n5p29, mrs2004
Contra Mod Team - d-ce, Creator
Sleipnir's Stuff - Sleipnir
Eagle-Dan - SCUD Launcher and Rocket Buggy
SharpShark - Guardian Tank
Fritz - Particle Tank, BattleMaster Mark II, TaskMaster, Iron Cannon, M.L.R.S
NLS Team - Medic and Mechanic
The Hunter - Flak Tank
Custom Maps - Aymcam, Bluess, ClouD, DarkYuri, Predatore, AdrianeYves, Haubibban, dereaper89
All time Gunship Mark II Patreon supporters:
All time sgor00 Patreon supporters:
Greetings everyone, sgor00 reporting in!
As most of you know, we’ve released a bunch of updates over the past year, which not only drastically changed the mod and added many new features, but also brought it closer to realizing our vision for the project. However, the end result wasn’t received quite as well as we had hoped. Players (rightfully) pointed out gameplay balance issues, an unreasonable Skirmish AI difficulty (despite our efforts to fix it), and other miscellaneous issues. But despite it all, we persevered and decided to release one last patch, before our bigger and more feature-rich GenEvo b0.4 update. Our main goal with this b0.33 update is not only to address the majority of reported issues and annoyances that players faced with GenEvo b0.31 & b0.32, but also to bring the mod to a much more playable and enjoyable state, giving you guys something to enjoy while we continue working hard on the upcoming GenEvo b0.4 update.
As per tradition at this point, GenEvo b0.33 turned out to be much more than just another bugfix patch, instead it evolved (pun intended) into a feature and content-rich update. It includes not only the most requested fixes and improvements, but also brand-new content, and we can’t wait to share it all with you!
Main and most notable features of GenEvo b0.33:
●くろまる Brand new units, upgrades and abilities
●くろまる New and reworked gameplay mechanics
●くろまる Reworked Skirmish AI difficulties
●くろまる New Maps
●くろまる New capturable Tech/Neutral structures
●くろまる New and reworked VFX
●くろまる New UI features
You can find the download link below. We encourage you to update and try out the new changes.
Generals Evolution 0.33 - Release Screenshots Generals Evolution 0.33 - Release Screenshots Generals Evolution 0.33 - Release Screenshots Generals Evolution 0.33 - Release Screenshots Generals Evolution 0.33 - Release Screenshots Generals Evolution 0.33 - Release Screenshots Generals Evolution 0.33 - Release Screenshots Generals Evolution 0.33 - Release Screenshots
A huge and heartfelt thank you to everyone who’s been involved in the development on this update, notably: Gunship_Mark_II - New/Reworked VFX. Mavtor - Coding, Game Design, Technical Artist, Project Maintenance. chris880 - Skirmish AI rework. And your humble servant, sgor00 - Project Lead, Game Design, Environmental Artist/Mapper and GUI/Interface Artist. Our beloved playtesters, which helped us tremendously with bug hunting and gameplay testing: Khay, E1A2, ClouD, MasterPurple, Kylerino, SpiritualMango, GeneralBirb, Windows98, Keven1337, bavake, aks18, Andrey, GeneralsEvolution. And last, but not least - our support team: SpamAltF4 and BestPureeyaa.
We’re not stopping here, we have great plans for GenEvo beta 0.4! It’s going to be a significant milestone in achieving our vision for the project, including (but not limited to) the long-awaited and carefully crafted Spec-Ops missions, ever-so-requested missing infantry units from Generals Zero Hour, and much more.
Allow us to express our most heartfelt thank you for staying all this time by our side, supporting us and being a part of our community, it truly means a lot to us. We hope this new update brings you even more enjoyment and unforgettable, fun moments that you’ll definitely want to share on our official Discord server.
Generals Evolution 0.33 - USA Tech Trees Generals Evolution 0.33 - USA Tech Trees Generals Evolution 0.33 - USA Tech Trees Generals Evolution 0.33 - USA Tech Trees Generals Evolution 0.33 - GLA Tech Trees Generals Evolution 0.33 - GLA Tech Trees Generals Evolution 0.33 - GLA Tech Trees Generals Evolution 0.33 - GLA Tech Trees Generals Evolution Beta 0.33 - China Tech Trees Generals Evolution Beta 0.33 - China Tech Trees Generals Evolution Beta 0.33 - China Tech Trees Generals Evolution Beta 0.33 - China Tech Trees
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Brand New Additions and Changes:
- Added a new artillery unit 'Iron Cannon' for the China Tank General.
- Added a new artillery unit 'M.L.R.S' for the USA Superweapon General.
- Added 'RC Demo Bomb' unit to GLA.
- Added 'Demo Trap' structure to GLA.
- Added GLA Holes. They will spawn after the destruction of GLA buildings and will rebuild the structure over time.
- Added the Reinforcement Pad tech structure. When captured, reinforcement vehicles will be dropped by a Cargo Plane.
- Added the Oil Refinery tech structure. When captured, it reduces the cost of vehicles and aircraft for the owning player.
- Academies no longer provide free veterancy, but instead reduce the cost of infantry units for the owning player.
- Added Battle Plans to USA Strategy Center.
- Added 'Supply Lines' upgrade to the Supply Drop Zone.
- Added 'Countermeasures' upgrade to USA Airfield.
- Added 'Rocket Pods' upgrade for the Comanche and Stealth Comanche.
- Added 'Laser Reactors' upgrade for USA Laser General.
- Added 'Land Mines & Neutron Mines' upgrades to China structures.
- Added 'Neutron Cluster Mines' upgrade to the Propaganda Center.
- Added 'Patriotism' upgrade to China Infantry General.
- Added 'Broadsword' upgrade for Red Guards and Minigunners.
- Added 'Enhanced Radar Scan' upgrade to GLA Black Market.
- Added 'Radar Jammer' ability for the Radar Van, which can be toggled to hide nearby ally units.
- Added 'Fire-Wall' ability to the Dragon Tank.
- Added 'Napalm Bomb & Nuke Bomb' to Helix.
- USA & China Dozers and GLA Barracks Workers can now clear mines.
- Ambulance can now clean up toxins/radiation fields and extinguish firestorms.
- Armadillo can now benefit from Composite Armor upgrade.
- Bunker Busters will now evacuate infantry from garrisons.
- ECM Tank can now jam ballistic missiles.
- Microwave Tank can now target infantry units.
- All Engineers and the GLA Informant can now detect stealth units.
- China Supply Truck can no longer plant land mines.
- Engineers no longer require the capture upgrade to be trained; this upgrade now unlocks their capturing ability instead.
- Added missing scrap upgrades for the Scorpion Tank, Toxin Truck, SCUD Launcher, Katyusha, and Battle Bus.
- USA and China will now start with a Dozer.
- USA Supply Drop Zone, China Internet Center, and GLA Black Market is moved to the production structure tab.
- USA Dozers can now build Strategy Center and Supply Drop Zone.
- China Dozers can now build Propaganda Center and Internet Center.
- All faction structures now gain HP progressively as they build.
- Added all previously missing builder worker variants to GLA.
- Builder workers are removed from GLA Barracks, only the default worker remains available.
- Added a new toggle ability to the GLA Command Center, allowing you to switch between classic unpacking workers and the new builder-type workers.
- Builder workers does not require the prerequisite structure to train, but they cannot build anything until that structure exists.
- All worker types can now be refunded by sending them back to the Command Center.
- SCUD Storm no longer requires power to work. And it no longer requires a Windmill to build.
- Windmill can now boost building/training speed of nearby GLA production facilities.
- Windmill is given 'Advanced Turbines' upgrade, which allows it to provide 50% more power.
- China Internet Center can now rank up over time, with each rank increasing money earned.
- Units and structures will now catch fire when targeted by napalm or particle cannon weaponry.
- Manticore can now garrison 1 infantry, who can use its fireport.
- Manticore no longer has access to stinger missiles.
- The Superweapon General no longer has access to Paladin Tanks.
- Added Leaflet Drop General's Power to all USA Generals.
- MOAB is now an upgrade to the Fuel Air Bomb via the Strategy Center.
- USA Carpet Bombing General's Power is now exclusive to the Airforce General.
- China Nuke General's Carpet Bomber now carries nuclear warheads.
- Napalm Strike General's Power is no longer available to the China Nuke General.
- USA & China airfield models are updated.
- Chinook/Combat Chinook model is updated.
- Added firing animations to USA Patriot.
- Added recoil animations to Firebase, Artillery Platform and Strategy Center cannons.
- Added lock-on laser visuals to the Tomahawk.
- Heroic Laser General units now have red plasma visuals for their barrels.
- Added 'coming out of hangar' animations to all aircrafts.
- Instead of 'gibbed' death animations, infantry will now play unique death animations when killed by less-lethal explosive weapons.
- Particle Tank model slightly improved.
- Regular Comanche's model updated to match other Comanche variants.
- Added a dish model to the Internet Center, which will show up after Satellite Hack II upgrade.
- China Mine visuals are updated to resemble their original look.
- Battlemaster and Battlemaster MK II models are slightly improved.
- GLA Sneak Attack Tunnel model is updated.
- GLA defensive structure dirt textures are updated.
- Added a decorative pool model to the Tech Academy structure.
- Added the original ZH move-hint model.
- Added the original ZH rally-flag model.
- A new bridge model is added to WorldBuilder.
- New instances are added for all bridge types to use GenEvo's bridge stats.
- Added new thunder lightning effects to WorldBuilder.
- Added new waterfall objects to Worldbuilder.
- Bonus crate textures are updated.
- Added a new WBToy.
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Quality of Life Improvements:
- Campaign button removed from the main menu.
- Corrected the order of the faction selection list.
- Red Alert 3 maps included with the latest Steam update will no longer appear in the map list.
- All unit targeting behavior is overhauled and improved.
- Units will now prioritize targets they are most effective against within their vision range, rather than targeting the nearest.
- Units will now be able to auto-target structures that are under construction.
- Sneak Attack will now trigger a minimap radar event for all players when deployed.
- Superweapons will now trigger a minimap radar event for all players when built.
- Superweapons will now complete firing even if the structure is destroyed mid-cast.
- Ally players can now garrison each other's defensive structures.
- Laser General units that require power will no longer completely shut down at low power, their laser cannons will be disabled instead.
- Infantry units will now evacuate from land vehicles one at a time.
- Minor improvements made to infantry animations.
- Microwave Tank's top part is now a turret that can rotate.
- ECM Tank's Missile Jammer ability behavior is improved.
- ECM Tank will no longer automatically engage enemy units unless set to Aggressive stance.
- Toxin Tractor's Contamination ability behavior is improved.
- Aurora no longer needs to be attacking to gain invulnerability, as long as it's moving in a straight line and has ammo, it will remain invulnerable.
- Demo General's Detonate ability is no longer tied to the Command Center.
- Overlord, Helix, and Bomb Truck upgrades are now tied to the relevant units, not the structures.
- Added health indicator for units under Propaganda's area of effect.
- Added a new decal to the Avenger & Paladin that shows the range of their Point Defense Lasers.
- Added range decal to deployed Nuke Cannons.
- Updated the ECM Tank's missile jammer decal texture.
- Newly built Supply Trucks will now flash for a few seconds.
- Updated placement hint visuals for the Supply Centers.
- All neutral structures will now have unique minimap icons.
- Supply Warehouse icon will become darker on the minimap after being depleted.
- Text strings are updated to be more accurate.
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Balance Changes:
- All ground units now have an increased locomotor speed multiplier.
- Artillery units will now reveal themselves to the targeted player when firing from the shroud.
- Adjusted 'required experience' and 'experience award' for some units and structures.
- Aircraft reload times will no longer take landing/takeoff timings into account.
- Veterancy healing rate slightly reduced.
- Laser-based weapons now expend their entire clip when attacking, preventing unintended efficiency.
- Dozers, Tanks, Artillery Units and Aircrafts will now take slightly reduced damage from infantry missile weaponry.
- Supply Truck delivery amount reduced from 300ドル to 200ドル.
- Jet missile damage against Supply Trucks slightly reduced.
- Emergency Repair now heals slightly slower, but lasts longer.
- General's Power aircraft will now be announced upon detection, rather than at spawn.
- Recharge times for some General's Powers are slightly adjusted.
- Some unit shroud-reveal and stealth detection ranges are adjusted.
- USA Supply Center cost reduced from 2000ドル to 1500ドル.
- USA Airfield cost increased from 1000ドル to 1500ドル.
- Strategy Center cost increased from 2500ドル to 3000ドル.
- Strategy Center HP increased.
- Supply Drop Zone no longer consumes power.
- Supply Drop Zone now delivers supplies at faster intervals, but in smaller amounts.
- Supply Drop Zone build time increased from 45s to 60s.
- USA and China Carpet Bomber's damage output values are corrected.
- A10 Strike missile rate of fire and spread corrected.
- A10 Strike's machine gun is now extremely effective against infantry, while its missiles are much less effective against them.
- Aurora HP slightly increased.
- Aurora will now become slower than normal for a few seconds after dropping its bomb.
- Damaged Auroras can now move slightly faster.
- Aurora build cost reduced from 2500ドル to 2300ドル.
- Hypersonic Aurora cost increased from 2000ドル to 2200ドル.
- Alpha Aurora build cost increased from 2000ドル to 2300ドル.
- Alpha Aurora's fuel air bomb damage and radius slightly reduced.
- Armadillo HP increased.
- Avenger cost reduced from 2000ドル to 1750ドル.
- Avenger HP slightly reduced.
- Avenger movement speed slightly increased.
- Avenger PDL range slightly reduced.
- Guardian Tank and Avenger's laser designator can now be active while on the move.
- Chinook cost reduced from 1200ドル to 1000ドル.
- Tomahawk and SCUD missile HP values slightly reduced.
- Humvee acceleration time increased.
- Humvee cost increased from 700ドル to 800ドル.
- Humvee TOW Missile reload time slightly increased.
- Laser Humvee laser cannon reload time slightly increased.
- Laser Humvee now consumes 25 power.
- Damaged Humvee/Laser Humvee movement speed slightly increased.
- Raptor build cost increased from 1200ドル to 1400ドル.
- King Raptor build cost increased from 1100ドル to 1300ドル.
- King Raptor HP slightly reduced.
- King Raptor PDL (Point Defense Laser) fire rate slightly reduced.
- King Raptor reload time slightly increased.
- Laser Comanche anti-vehicle laser beam damage slightly reduced.
- Laser Comanche build cost reduced from 1725ドル to 1600ドル.
- Laser Comanche cannon damage slightly reduced.
- Laser Crusader damage slightly reduced.
- Missile Defender's laser-guided attack pre-fire delay increased.
- Missile Defender's laser-guided attack range slightly reduced.
- Particle Tank can now damage any unit that touches its laser.
- Particle Tank pre-attack delay slightly reduced.
- Sentry Drone build cost increased from 700ドル to 800ドル.
- Stealth Comanche cost increased from 1200ドル to 1500ドル.
- Stealth Fighter HP slightly increased.
- Propaganda Center cost increased from 2000ドル to 2500ドル.
- Propaganda Center HP increased.
- China Airfield cost increased from 1000ドル to 1500ドル.
- Internet Center build time increased from 45s to 60s.
- Internet Center cost reduced from 3000ドル to 2500ドル.
- Internet Center now contains 3 Hackers instead of 4.
- China Bunker build time increased from 8s to 10s.
- Fortified Bunker now has slightly more HP than the regular Bunker.
- Subliminal Messaging Upgrade cost increased from 500ドル to 1000ドル.
- Subliminal upgraded propaganda heal rate slightly reduced.
- Nationalism research time reduced from 60s to 40s.
- Nationalism is no longer a passive upgrade and will only affect the horde bonus.
- Napalm Strike aircraft health slightly increased.
- China artillery barrage can no longer kill airborne aircraft.
- Iron Dragon build cost reduced from 2500ドル to 2300ドル.
- Attack Outpost build time increased from 15s to 20s.
- Attack Outpost cost reduced from 1500ドル to 1000ドル.
- Attack Outpost HP slightly reduced.
- Attack Outpost maximum infantry capacity reduced from 8 to 5.
- Attack Outpost now comes with 2 Tank Hunters instead of 3.
- When the Attack Outpost is destroyed, garrisoned infantry will now take more damage than before.
- Gattling Tank damage slightly increased.
- Minigunners will now receive a smaller damage boost from veterancy, horde bonus and propaganda effects.
- Taskmaster speed slightly increased.
- Taskmaster's weapon is now slightly more effective.
- Troop Crawler HP slightly increased.
- Troop Crawler prices are adjusted by accounting for their Red Guard costs.
- Upgraded Nuke MiG reload time slightly increased.
- Upgraded Nuke MiG warheads are now slightly less effective against units and slightly more effective against structures.
- Overlord/Helix's Bunker attachment build time reduced from 15s to 10s.
- Overlord/Helix's Gattling attachment build time reduced from 20s to 15s.
- Nuclear Missile/SCUD Storm's firing delay after being launched has been reduced.
- GLA Command Center's Worker build queue limited to 1.
- GLA Supply Stash cost reduced from 2000ドル to 1500ドル.
- Windmill cost increased from 600ドル to 1000ドル.
- Stinger Site soldiers will no longer take damage from small arms fire.
- Quad Cannons & Flak Tanks are now slightly less effective against ground targets.
- Cash Bounty can no longer be cast on friendly units or structures.
- GLA Engineer will now unstealth when capturing buildings.
- GLA Supply Truck will now take more damage from Toxin and Radiation weaponry.
- Buggy Ammo upgrade cost increased from 1200ドル to 1500ドル.
- Rocket Buggy's upgraded ammo count reduced from 12 to 10.
- Battle Bus HP slightly increased.
- Battle Bus acceleration time increased.
- Bomb Car HP slightly increased.
- Bomb Truck and Bomb Car no longer deal friendly damage.
- Technical's first upgraded weapon will no longer miss infantry units.
- Katyusha missile rate of fire and damage slightly reduced.
- Flak Tank rate of fire slightly reduced, and damage slightly increased.
- Manticore cost reduced from 800ドル to 700ドル.
- Manticore weapon damage slightly increased.
- Scorpion Tank will no longer fire its rocket while on the move.
- Civilian Informant HP slightly increased.
- Civilian Informant recharge time increased from 30s to 60s.
- Civilian Informant casting price reduced from 500ドル to 250ドル.
- Civilian Informant will now leave the battlefield after 90 seconds.
____________________________________________________________________________________________
Bug Fixes:
- Fixed a bug where GLA upgrades took twice as long to complete.
- Fixed a bug that caused some units to have rate of fire issues after ranking up.
- Fixed a bug where Propaganda Tower caused some units to become more effective than intended.
- Fixed a bug where General's Powers could be activated before Command Centers were finished building.
- Fixed a bug where some special abilities and General's Powers could not be used on bridges and near map borders.
- Fixed a bug where casting an Informant increased the player's money instead of decreasing it.
- Fixed an issue regarding GLA Stealth & Toxin General's free upgrades.
- Fixed a bug where Engineers could use weapons while capturing structures.
- Fixed a bug where some units lost their stealth when heavily damaged.
- Fixed an exploit that allowed players to continuously reveal the shroud using superweapons.
- Fixed an issue that caused helicopters to stack too closely when attacking.
- Fixed a bug causing Builder Workers to abandon construction to repair structures instead.
- Fixed a bug which allowed Laser Humvees, Avengers and MiGs to deal damage against invulnerable Auroras.
- Fixed a bug where Quad Cannons & Flak Tanks couldn't target mines.
- Fixed a bug where molotovs and toxin weapons couldn't damage mines.
- Fixed a bug where the Nuclear Missile was dealing more damage than intended.
- Fixed a bug where MiGs could reload mid-air if their ammo was upgraded.
- Fixed a bug where MiG's anti-air missiles created napalm or radiation on the ground.
- Fixed a bug where the Microwave Tank could target bridges.
- Fixed Comanche's weird movement behavior.
- Corrected damage output of the GLA Toxin weaponry.
- Fixed a bug where Particle Tank could target multiple units in a single charge.
- Fixed an issue regarding Avenger's target designator.
- Fixed a bug where sometimes the Scorpion Tank couldn't fire its missile.
- Fixed a bug where RPG Troopers that came out of Tunnel Networks were tied to the structure.
- Fixed a rare instance of the bug where infantry inside Firebase got affected by explosives and spun forever.
- Scorpion and Katyusha's missiles will no longer visually explode when killed by PDL.
- Fixed a bug where some unit fireport bones were incorrectly placed.
- Patriot/EMP Patriot can now pitch correctly.
- Dragon Tank's turret can now pitch correctly.
- Fixed a small issue with the China Bunker model.
- Corrected small visibility issues on some unit models.
____________________________________________________________________________________________
Audio Changes and Improvements:
- Added EVA alert when a player's building is being captured.
- Engineer capture tick sound effect frequency corrected.
- Added few extra EVA voices and UI sound effects.
- Added few extra voice responses to some units.
- Added unique announcement voice lines for most upgrades that previously didn't have any.
- Added new unit voice lines for the Guardian Tank.
- Added new ready-up sound effects to all superweapon buildings.
- Added new door-opening sound effects to War Factory, Airfield and Command Centers.
- Added a new activation sound effect to USA Intelligence and China Satellite Hack II.
- Improved sound effect for the USA Ranger's rifle.
- Improved sound effect for the Engineer pistols.
- MiG's missile firing sound effect is corrected.
- Added a new explosion sound effect for Rebel's Molotov.
- Added a new ammo-loading sound effect to all aircraft.
- Added movement ambient sound effect to Rocket Buggies.
- Added new ambient sound effects to all maps.
____________________________________________________________________________________________
VFX Changes and Improvements:
- Added new garrison-clearing VFX for the Dragon Tank.
- Updated MiG Missile & Inferno Cannon projectile explosion VFX.
- Updated molotov explosion VFX.
- Updated Raptor & King Raptor missile explosion VFX.
- Updated Flak Tank firing & hit effects.
- Added heroic VFX for SCUD, Katyusha & Tomahawk explosions.
- Added heroic VFX for Particle Tank's laser.
- Corrected heroic rocket firing VFX.
- Bunker Buster explosion VFX slightly improved.
- Infantry killed by Black Napalm will now display purple fire effects.
- Infantry killed by Particle Cannon will now display blue fire effects.
- Added Blue/Purple variants of SCUD launcher unit death VFX.
- Added idle light and flame effects to the Oil Derricks.
- Bridges will now display dust effects when damaged.
____________________________________________________________________________________________
Skirmish AI Changes and Improvements:
- Reduced Easy and Medium AI income.
- Easy AI will no longer build superweapons.
- Limited USA and China secondary economy to a max of 2 for Easy.
- Increased build delay between secondary economy for Medium AI.
- Increased tech-up delay for Medium AI.
- Removed 3rd war factory from Medium AI.
- Removed extra Command Centers for Medium and Hard AI.
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Maps:
New Maps:
- European Rain (2 players)
- Wild Valley (2 players)
- Small Town GLA (2 players)
- Broken Border (2 players)
- Cairo Commandos (3 players)
- Dark Mountain (4 players)
- Boreal Brawl (6 players)
New Additional Map Versions:
- Tournament Frostbite (2 players, original map: Tournament Tundra)
- Night Port Reyes (3 players, original map: Naval Port Reyes)
- Dark Badlands (4 players, original map: Barren Badlands)
- Small City GLA (4 players, original map: Small Town GLA)
- Tournament Alpha (6 players, original map: Tournament A)
- Tournament Big Island (6 players, original map: Tournament Island)
- Naval Base (6 players, original map: Naval Yard)
Map Changes:
- Sand Serpent - Added Reinforcement Pad neutral structure.
- Fords of Dvina - Added new waterfall visuals. Removed watchtower garrisons in the middle.
- Flash Effect - Added Artillery Platform neutral structures.
- Tournament A - Reworked as a 4 player map. Added Oil Refinery neutral structure.
- Avalanche Assault - Optimized weather effects performance.
- Coastal Confrontation - Observation Posts returned instead of Artillery Platforms. Added Oil Refinery neutral structure.
- Canyon City - Added two Reinforcement Pad neutral structures.
- Tournament Island - Added Reinforcement Pad neutral structure.
- Lone Eagle - Added two Reinforcement Pad neutral structures.
- Autumn Garden - Added Artillery Platform neutral structures.
- Naval Port Reyes - Reduced amount of Supply Docks in the middle. Added Oil Refinery neutral structure.
- King's Hill - Added Reinforcement Pad neutral structure.
- Twilight Flame - Added Reinforcement Pad and Oil Refinery neutral structures.
- Armoured Fury - Added Oil Refinery neutral structure.
- Defcon 6 - Reduced amount of Supply Docks in the middle. Added Oil Refinery neutral structure.
- Hostile Dawn - Added Oil Refinery and Reinforcement Pad neutral structures.
With Generals Evolution B0.31 release we've got lots of new features, which freshened mod gameplay, but also we've got some critical issues. After some...
It's finally here, after a year in development, a new start for Generals Evolution, Beta 0.31 is ready for release!
After a long year of developing, new GenEvo patch is finally coming to us with reworked balance, gameplay mechanics, maps and more!
It was a rough year for us, but it's time to update you on Generals Evolution Beta 0.31, myself and everything related to this project.
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Generals Evolution 0.33 is released, check this out! New units, structures, upgrades and abilities! Reworked balance, AI and more!
The goal of Generals Evolution is to re-imagine C&C Generals on Red Alert 3 engine, in other words it's a total conversion of Red Alert 3, which features...
The goal of Generals Evolution is to re-imagine C&C Generals on Red Alert 3 engine, in other words it's a total conversion of Red Alert 3, which features...
Brand new version of the launcher and Tacticus/Tacitus implementation.
New version of the launcher, this should fix hash errors after most recent Steam Update: 19E697F8, 5752E4DC and C3CFE242
The goal of Generals Evolution is to reimagine C&C Generals on Red Alert 3 engine, in other words it's a total conversion of Red Alert 3, which features...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Installed the game as shown in the video instructions. But after launching skirmish the game just closes after 1 minute. How to fix?
same for me
Same here
Will there be commandos? And hackers, snipers and hijackers maybe? Will chinooks/workers collect supplies? Maybe usa tanks will have drones? Can we hope for a campaign and a general challenge? And maybe general va in skirmish we given command?
why disable Random Bonus Crates, the Random Bonus Crates is interesting.
L'idée de ce mod est génial ! Jouer a C&C General avec le moteur de Red Alert 3 offre un tout nouveau souffle au jeu (selon moi).
Cependant, est-ce qu'ont pourrais avoir le droit a un pack de voix Français ? Dans C&C General il y avait une version française que j'affectionne beaucoup, et je voulais savoir si il était possible d'avoir, a l'avenir, un patch Français pour le mod. (Ce qui serait génial en soit)
En tout cas, si vous avez eu accès aux voix anglaise, c'est qu'il est possible d'avoir accès aux voix française. En tout cas je serais ravis d'échangé a propos de ce sujet, après tout, je suis aussi un fan de General (que j'ai en CD depuis que je suis gosse ^^)
Et merci encore pour ce mod, c'est vraiment cool d'y rejouer comme ça ^^
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The idea behind this mod is amazing! Playing C&C Generals with the Red Alert 3 engine gives the game a whole new breath of fresh air (in my opinion).
However, would it be possible to get a French voice pack? C&C Generals had a French version that I really loved, and I wanted to know if a French patch for the mod could be considered in the future. (Which would be awesome!)
In any case, if you were able to access the English voices, then it should be possible to access the French ones as well. I’d be happy to discuss this further, as I'm also a big Generals fan (I've had it on CD since I was a kid ^^).
And thanks again for this mod, it's really cool to play it like this again! ^^
(I use chatGPT for english ;-;)
The Chinese tank general has a dual-barreled Gatling tank waste plan, will this be added in the 0.4 test version?The tank general is very necessary to increase new units to improve the intensity.
thank you very much for this gem.
Hello, the Chinese tank general is too weak,can an enhancements be considered in a future release? such as adding long-range weapons to the tank general
thank you for this release.the game works now fine on linux thanks to the new install method.You also have fixed bugs in lan mode but according to the comments you still can`t use all the factions without getting out of sync errors.
thank you very much,looking forward to the next release !