Pro HTML5 Programming (2e)
Author: Peter Lubbers, Brian Albers & Frank Salim
Publisher: Apress, 2011
Pages: 332
ISBN: 978-1430238645
Aimed at: Stage beyond beginner
Rating: 4
Pros: Good overview of facilities, including SVG
Cons: Doesn't live up to "pro" expectation
Reviewed by: Ian Elliot

When we looked at the first edition of this book the conclusion was that it was too early for an in-depth look at HTML5. Has the second edition made use of the extra time?

This is supposed to be a Pro book so you would expect something that goes a bit deeper than a beginner's guide. Even so, Chapter 1 is allowed to be a basic introduction, but it really doesn't do a good job. Why have a very long listing of what an HTML5 page might look like? It's just a waste of space. At the end of the chapter you really aren't any the wiser and you might even be worried by the claim that HTML5 won't be finalized till 2022 - true but irrelevant.


Chapter 2 is an introduction to the Canvas element. It isn't a particularly advanced explanation and only gets even slightly technical when it discuses working with pixel data. The chapter finishes with a simple example. Overall this isn't hardly a "pro" look at Canvas in that it doesn't explain how you can make use of it in any clever or creative way - no modifying videos, no use of Canvas for custom controls etc.

The next chapter is new in this edition and covers SVG graphics at about the same level. After explaining how to use tags to create SVG images, the book suddenly switches to manipulating the DOM without much discussion. The final example is over-long and uses up too much space.

Chapter 4 is on audio and video and doesn't go anywhere that an introductory book wouldn't. The same is true of the Geolocation API covered in Chapter 5.

From here the book moves onto more technical topics - the communication APIs, the forms API, web workers, storage APIs, offline web applications and the future of HTML5. The other completely new chapter in this edition is Chapter 9 on drag-and-drop.

If you have the first edition of this book then it certainly isn't worth buying a new copy for the two additional chapters - look it up on the web. However, it is an improvement on the first edition as long as you are clear that this isn't really a "pro" or a programmer's guide to the new HTML5 technologies. It is, however, more than a beginners guide. The explanations are mostly clear and simple and the initial examples are short and helpful. The longer examples are less successful because they tend to cover nothing new and simply repeat the same material. The book gets better as it goes on but it never explores the material beyond an introductory level.

If you are looking for something that is slightly more than beginners level then this might suit your requirements, but I don't think it deserves the "Pro" in its title.



Machine Learning Q and AI (No Starch Press)

Author: Sebastian Raschka
Publisher: No Starch Press
Date: April 2024
Pages: 264
ISBN: 978-1718503762
Print: 1718503768
Kindle: B0CKKXCK3T
Audience: Developers interested in AI
Rating: 4
Reviewer: Mike James
Q and AI, a play on Q&A is a clever title, but is the book equally clever?



The Rust Programming Language, 2nd Ed

Author: Steve Klabnik and Carol Nichols
Publisher: No Starch Press
Date: June 2023
Pages: 560
ISBN: 978-1718503106
Print: 1718503105
Kindle: B0B7QTX8LL
Audience: Systems programmers
Rating: 4.8
Reviewer: Mike James

There's a new edition of what has become the standard text on Rust. Has it matured along with [ ... ]


Last Updated ( Thursday, 02 February 2012 )