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Use java programming properties to write all the necessary classes and/or interfaces for a solution to the problem. Focus on class structure and interaction. You may implement your solution however you wish, but you will be graded on the appropriateness of your solution to the requirements. Note the use of capitalization and parentheses for clarification. You may use whatever constructors or additional methods you wish.
Define a structure that can represent Animals. Animals have two behaviors; they can speak() and they can move(). By default, when an animal moves, the text "This animal moves forward" is displayed. By default, when an animal speaks, the text "This animal speaks" is displayed. A general Animal should not be able to be instantiated. Define two classes, Goose and Lynx, that are Animals. Both Goose and Lynx behave such that where "Animals" is displayed in speak() or move(), "goose" or "lynx" is displayed by the appropriate classes. Finally, any instance of Goose can fly(), just as any Flying object can. An Airplane is also a Flying object. Define the Airplane class as Flying and make sure that any instance of Goose is also Flying. The specific behaviors when instances of either class fly() are up to you. Instances of either Goose or Airplane should be able to be stored in a variable of type Flying.
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- Implement in C++ the necessary code to create the design part of the ADT for a Circle object using Object-Oriented Paradigm. Follow the steps of thinking about the object and designing the class in C++. Assume all the necessary attributes Assume at least the following THREE behaviors (it is up to you to add more): Your Circle object must have the following behaviors, where it can 1) ask the user and get the input regarding the diameter of the circle 2) calculate the circumference of the Circle object 3) calculate the area of the Circle object Save the design as a header file and submit it.arrow_forwardI need help with this C++ lab. Analyze the screenshot and identify all the objects. For each object, you need to implement the class definition (i.e. .h) and the class implementation (i.e. .cpp). You also need to define the member variables, mutator methods, accessor methods, constructor, destructor. I also provide an example.arrow_forwardAbstract classes and interfaces may both be used to accomplish the goal of defining the behavior of common objects.Which factors should you take into account when deciding whether to utilize an interface or an abstract class?arrow_forward
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- Please see attached.arrow_forwardWrite a code using abstract data types, classes, and inheritance methods as in the example below. Do not use the car class exemplified, but think of any similar use of such a class and adapt it to your idea. Make sure to follow all the requirements set below: Creating the Car Class Motorvehicles Solutions, Inc. is a business that sells cars and leasing services. You are a programmer in the company's IT department, and your team is designing a program to manage all of the cars that are in the inventory. You have been asked to design a class that represents a car. The data that should be kept as attributes in the class are as follows: The name of the car's manufacturer will be assigned to the __manufact attribute. The car's model number will be assigned to the __model attribute The car's retail price will be assigned to the __retail_price attribute The car's leasing price will be assigned to the __leasing_price attribute The class will also have the following methods: An __init__...arrow_forwardHelp, I making a elevator simulator. I have to use polymorphism and object oriented programming to write this code. Can someone please help me improve this code I have. The remaining code is in the pictures. Any help is appreciated. Thank You! The simulation should have 4 types of Passengers: Standard: This is the most common type of passenger and has a request percentage of 70%. Standard passengers have no special requirements. VIP: This type of passenger has a request percentage of 10%. VIP passengers are given priority and are more likely to be picked up by express elevators. Freight: This type of passenger has a request percentage of 15%. Freight passengers have large items that need to be transported and are more likely to be picked up by freight elevators. Glass: This type of passenger has a request percentage of 5%. Glass passengers have fragile items that need to be transported and are more likely to be picked up by glass elevators. The simulation should also have 4 types...arrow_forward
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