Computer Networking: A Top-Down Approach (7th Edition)
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN: 9780133594140
Author: James Kurose, Keith Ross
Publisher: PEARSON
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Transcribed Image Text:STRUCTURE OF THE PROGRAM: // fourth game
EXPLAIN THE PROGRAM // to the user
ASK THE USER NAME // part of project four
CHECK TO SEE IF USER HAS A FILE AND IF NOT CREATE // project four
ELSE READ THE DATA FROM THE FILE INTO AN ARRAY // record of previous games
PLAY THE GAME
USER INPUT // already written this
COMPUTER CHOICE // already written
EVALUATE THE WINNER // already written
// this part needs to be added
STORE THE DATA IN THE FILE // needs to be added
RECORD THE DATA
if you are going to read the data you have to know how it is stored
data types in the file: store number of games
store number won
store number tied
store number lost
char -- to store moves//record of each game
WHEN PLAYER PLAYS AGAIN// retrieve data from file and update with results of the second session.
project should contain: documented source code, record of a user playing the first time and the second time, the file created in the first session and the file updated
when the player played again.
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