Database System Concepts
Database System Concepts
7th Edition
ISBN: 9780078022159
Author: Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher: McGraw-Hill Education
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[画像:**Guessing Game Instructions** **Part 4: Guessing Game (Random and Absolute)** Create a program where you act as the dealer. The steps are as follows: 1. Randomly select a number for yourself between 0 and 100. 2. Prompt the user to pick a random number within the same range. 3. Determine the winner by checking who is closer to 21. 4. Announce "Dealer wins" if you are closer or "Player wins" if the user is closer. **Example Output:** ``` Player please pick a number 45 Dealer has 25 Dealer wins. ``` **Part 5: Guessing Game Loop (Keeping a Counter)** Develop the previous program further to keep it running continuously under these conditions: 1. Continue to deal hands and declare the winner until the user inputs the number 21. 2. Once 21 is entered, display the game statistics and bid farewell. 3. An example of the farewell output could be: ``` Number of hands played: 5 Dealer won: 3 Player won: 2 You're 2 for 5 Come back to the ``` Use this framework to create a fun and interactive guessing game experience.]
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Transcribed Image Text:**Guessing Game Instructions** **Part 4: Guessing Game (Random and Absolute)** Create a program where you act as the dealer. The steps are as follows: 1. Randomly select a number for yourself between 0 and 100. 2. Prompt the user to pick a random number within the same range. 3. Determine the winner by checking who is closer to 21. 4. Announce "Dealer wins" if you are closer or "Player wins" if the user is closer. **Example Output:** ``` Player please pick a number 45 Dealer has 25 Dealer wins. ``` **Part 5: Guessing Game Loop (Keeping a Counter)** Develop the previous program further to keep it running continuously under these conditions: 1. Continue to deal hands and declare the winner until the user inputs the number 21. 2. Once 21 is entered, display the game statistics and bid farewell. 3. An example of the farewell output could be: ``` Number of hands played: 5 Dealer won: 3 Player won: 2 You're 2 for 5 Come back to the ``` Use this framework to create a fun and interactive guessing game experience.
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