Database System Concepts
Database System Concepts
7th Edition
ISBN: 9780078022159
Author: Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher: McGraw-Hill Education
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In java and UML diagram, Please show output and comment code out

Source file:
Each public class must be contained in a separate Java source file. Only one source file will have a
main() method and this source will be named BlackjackGameSimulator.java. Other source/class names
are up to you following the guidelines specified so far in the course. The format of the Java source
must meet the general Java coding style guidelines discussed so far during the course. Pay special
attention to naming guidelines, use of appropriate variable names and types, variable scope (public,
private, protected, etc.), indentation, and comments. Classes and methods should be commented with
JavaDoc-style comments (see below). Please use course office hours or contact the instructor directly if
there are any coding style questions. JavaDocs: Sources should be commented using JavaDoc-style
comments for classes and methods. Each class should have a short comment on what it represents and
use the @author annotation. Methods should have a short (usually 1 short sentence) description of what
the results are of calling it. Parameters and returns should be documented with the @param and
@return annotations respectively with a short comment on each. JavaDocs must be generated against
every project Java source file. They should be generated with a - private option (to document all
protection-level classes) and a –d [dir] option to place the resulting files in a javadocs directory/folder
at the same level as your source files. See the JavaDocs demonstration for more details.

Program Specification:
This project involves writing a program to simulate a blackjack card game. You will use a simple
console-based user interface to implement this game.
A simple blackjack card game consists of a player and a dealer. A player is provided with a sum of
money with which to play. A player can place a bet between 0ドル and the amount of money the player
has. A player is dealt cards, called a hand. Each card in the hand has a point value. The objective of the
game is to get as close to 21 points as possible without exceeding 21 points. A player that goes over is
out of the game. The dealer deals cards to itself and a player. The dealer must play by slightly different
rules than a player, and the dealer does not place bets. A game proceeds as follows: A player is dealt
two cards face up. If the point total is exactly 21 the player wins immediately. If the total is not 21, the
dealer is dealt two cards, one face up and one face down. A player then determines whether to ask the
dealer for another card (called a "hit") or to "stay" with his/her current hand. A player may ask for
several "hits." When a player decides to "stay" the dealer begins to play. If the dealer has 21 it
immediately wins the game. Otherwise, the dealer must take "hits" until the total points in its hand is
17 or over, at which point the dealer must "stay." If the dealer goes over 21 while taking "hits" the
game is over and the player wins. If the dealer’s points total exactly 21, the dealer wins immediately.
When the dealer and player have finished playing their hands, the one with the highest point total is the
winner. Play is repeated until the player decides to quit or runs out of money to bet.
You must use an object-oriented solution for implementing this game.

What alternative design approaches were considered and why were they rejected?

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