Computer Networking: A Top-Down Approach (7th Edition)
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN: 9780133594140
Author: James Kurose, Keith Ross
Publisher: PEARSON
expand_more
expand_more
format_list_bulleted
Bartleby Related Questions Icon
Related questions
Question
Transcribed Image Text:Implement the following hierarchy using C++ classes.
1. Shape: This should be an interface class that supports area() and display() functions.
2. Circle and Rectangle: Implement the area and display functions of Shape.
3. Quadrilateral: This class should be an abstract class. It may contain member variables
for length and height.
4. Trapezoid: Should inherit length, height from Quadrilateral, and add 'side',
represents the side parallel to 'length'.
5. Create appropriate .h/.cpp files with constructors and destructors (wherever needed).
which
6-
Expert Solution
Check MarkThis question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
bartleby
This is a popular solution
bartleby
Trending nowThis is a popular solution!
bartleby
Step by stepSolved in 2 steps with 1 images
Knowledge Booster
Background pattern image
Similar questions
- Inheritance and UML (Java) Design a class named Employee. The class keeps the following information in fields: - Employee Name - Employee Number in the format XXX-L, where each X is a digit within the range 0-9 and the L is a letter within the range A-M. - Hire Date - Shift (an integer) - Hourly pay rate (a double) Write one or more constructors and the appropriate accessor and mutator methods for the class. The workday is divided into two shifts: day and night. The shift field will be an integer value representing the shift that the employee works. The day shift is shift1 and the night shift is shift 2. a) Draw a UML diagram of the class. Be sure to include notation showing each field and method’s access specification and data type. Also include notation showing any method parameters and their data types. b) Write a program that demonstrates the class.arrow_forwardIt has just one Main class which tests abstract class Animal and its 3 subclasses: Dog, Cat, and Fish. It also tests the Talkers: Dog, Cat, and Radio. So your job is to write all 6 of these simple classes (they should be less than one page each) : Talker.java - the interface Talker, which has just one void method called speak() Animal.java - the abstract class Animal, which stores an animal's name. (No abstract methods). It should contain 2 methods: a constructor with 1 argument (the name) a method getName() which returns the name. Dog.java - the class Dog, which extends Animal and implements Talker. It should contain 3 methods: a constructor with no arguments, giving the dog a default name of "Fido" a constructor with 1 argument (the name) a speak() method that prints "Woof" on the screen. Use @Override Cat.java - the class Cat, which extends Animal and implements Talker. It should contain just 2 methods: a constructor with 1 argument (the name) (no default name like dogs...arrow_forwardSOLVE IN C#arrow_forward
- JAVA CODE Write a java set of classes that could be used to do simple calculations on geometricobjects. The set should include the following classes: a) Shapes ,containing abstract methods( a methods that is declared without animplementation) area and perimeter b) Rectangle, a subclass of Shape, containing a constructor (with parameters forlength and width) along with methods area and perimeter. c) Triangle, a subclass of Shape, containing a constructor (with parameters for the three sides of a triangle) along with methods area ( s = (a+b+c)/2, A = sqrt( s(s-a)(s-b)(s-c) ) ) and perimeter d) Square, a subclass of Rectangle, containing a constructor (with a parameter for thelength of a side) and methods that invoke the methods of the Rectangle class todetermine the perimeter and area of a square.arrow_forwardThe Point2D should store an x and y coordinate pair, and will be used to build a new class via class composition. A Point2D has a x and a y, while a LineSegment has a start point and an end point (both of which are represented as Point2Ds). class Invariants The start and end points of a line segment should never be null Initialize these to the origin instead. Data A LineSegment has a start point This is a Point2D object All data will be private A LineSegment also has an end point. Also a Point2D object Methods Create getters and setters for your start and end points public Point2D getStartPoint() { public void setStartPoint(Point2D start) { Create a toString() function to build a string composed of the startPoint’s toString() and endPoint’s toString() Should look like "Line start(0,0) and end(1,1)" Create an equals method that determines if two LineSegments are equal public boolean equals(Object other) { if(other == null || !(other instanceof LineSegment)) return...arrow_forwardInterfaces are used to define stronger is-a relationships because one class can inherit multiple interfaces. Ture or falsearrow_forward
- QUESTION 5 All methods in an abstract class must also be declared abstract. True False QUESTION 6 All fields declared in an interface are treated as final and static have protected access must be initialized in the class implementing the interface have private accessarrow_forwardclass A {protected int x1,y1,z; public: A(a, b,c):x1(a+2),y1(b-1),z(c+2) { for(i=0; i<5;i++) x1++;y1++;z++;}}; class B {protected: int x,y; public: B(a,b):x(a+1),y(b+2) { for(i=0; i<5;i++) x+=2; y+=1;}}; class D:public B, virtual public A { private: int a,b; public: D(k,m,n): a(k+n), B(k,m),b(n+2),A(k,m,n) { a=a+1;b=b+1;}}; int main() (Dob(4,2,5);} what the values of x1,y1 and zarrow_forwardImplement a nested class composition relationship between any two class types from the following list: Advisor Вook Classroom Department Friend Grade School Student Teacher Tutor Write all necessary code for both classes to demonstrate a nested composition relationship including the following: a. one encapsulated data member for each class b. inline default constructor using constructor delegation for each class c. inline one-parameter constructor for each class d. inline accessors for all data members e. inline mutators for all data membersarrow_forward
- Question: Mr. Hamza is working as an accountant in the Octal Company. He wants to calculate salary of his company employees. Develop a java program to calculate salary using the concept of abstract based on the following instructions. Save the project/file as AccountantYourID. A) Abstract Class name: YourFirstName_Octal Abstract Member Method: – to calculate and return salary salary() B) Class name: Employee extends YourFirstName_Octal Member variables: wage, noOfDays, bonus Member Method : – parameterized constructor to initialize member variables – to calculate and return salary salary = (wage3 * noOfDays) / 4 + bonus C) Controlling class : – To create an object of Employee – To print salary of the Employee – To print bonus of Employeearrow_forwardWhat is the main difference between a struct and a class? (More than 1 answer can be chosen)arrow_forwardCode: import java.util.*; //Bicycle interface interface Bicycle { abstract void changeCadence(int newValue); //will change value of candence to new value abstract void changeGear (int newValue); //changes gear of car abstract void speedUp(int increment); //increments speed of car by adding new Value to existing speed abstract void applyBrakes(int decrement); } //ACMEBicycle class definition class ACMEBicycle implements Bicycle { int cadence = 0; Â Â int speed = 0; Â Â int gear = 1; //methods of interface public void changeCadence(int newValue) { this.cadence=newValue; } public void changeGear (int newValue) { this.gear=newValue; } public void speedUp(int increment) { this.speed+=increment; } public void applyBrakes(int decrement) { this.speed-=decrement; } //display method void display() { System.out.println("Cadence: "+this.cadence); System.out.println("Gear: "+this.gear); System.out.println("Speed: "+this.speed); } } //KEYOBicycle class definition class KEYOBicycle implements...arrow_forward
arrow_back_ios
SEE MORE QUESTIONS
arrow_forward_ios
Recommended textbooks for you
- Text book imageComputer Networking: A Top-Down Approach (7th Edi...Computer EngineeringISBN:9780133594140Author:James Kurose, Keith RossPublisher:PEARSONText book imageComputer Organization and Design MIPS Edition, Fi...Computer EngineeringISBN:9780124077263Author:David A. Patterson, John L. HennessyPublisher:Elsevier ScienceText book imageNetwork+ Guide to Networks (MindTap Course List)Computer EngineeringISBN:9781337569330Author:Jill West, Tamara Dean, Jean AndrewsPublisher:Cengage Learning
- Text book imageConcepts of Database ManagementComputer EngineeringISBN:9781337093422Author:Joy L. Starks, Philip J. Pratt, Mary Z. LastPublisher:Cengage LearningText book imagePrelude to ProgrammingComputer EngineeringISBN:9780133750423Author:VENIT, StewartPublisher:Pearson EducationText book imageSc Business Data Communications and Networking, T...Computer EngineeringISBN:9781119368830Author:FITZGERALDPublisher:WILEY
Text book image
Computer Networking: A Top-Down Approach (7th Edi...
Computer Engineering
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:PEARSON
Text book image
Computer Organization and Design MIPS Edition, Fi...
Computer Engineering
ISBN:9780124077263
Author:David A. Patterson, John L. Hennessy
Publisher:Elsevier Science
Text book image
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:9781337569330
Author:Jill West, Tamara Dean, Jean Andrews
Publisher:Cengage Learning
Text book image
Concepts of Database Management
Computer Engineering
ISBN:9781337093422
Author:Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:Cengage Learning
Text book image
Prelude to Programming
Computer Engineering
ISBN:9780133750423
Author:VENIT, Stewart
Publisher:Pearson Education
Text book image
Sc Business Data Communications and Networking, T...
Computer Engineering
ISBN:9781119368830
Author:FITZGERALD
Publisher:WILEY