Database System Concepts
Database System Concepts
7th Edition
ISBN: 9780078022159
Author: Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher: McGraw-Hill Education
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Implement move the following way.
public int[] walk(int... stepCounts) {
// Implement the logic for walking the players
returnnewint[0];
}
public class WalkingBoardWithPlayers extends WalkingBoard{
privatePlayer[] players;
privateintround;
publicstaticfinalintSCORE_EACH_STEP=13;
publicWalkingBoardWithPlayers(int[][] board, intplayerCount) {
super(board);
initPlayers(playerCount);
}
publicWalkingBoardWithPlayers(intsize, intplayerCount) {
super(size);
initPlayers(playerCount);
}
privatevoidinitPlayers(intplayerCount) {
if(playerCount <2){
thrownewIllegalArgumentException("Player count must be at least 2");
} else {
this.players=newPlayer[playerCount];
this.players[0] =newMadlyRotatingBuccaneer();
for (inti=1; i < playerCount; i++) {
this.players[i] =newPlayer();
}
}
}
package walking.game.player;
import walking.game.util.Direction;
public class Player{
privateintscore;
protectedDirectiondirection=Direction.UP;
publicPlayer() {}
publicintgetScore() {
return score;
}
publicDirectiongetDirection() {
return direction;
}
publicvoidaddToScore(intscore) {
this.score+= score;
}
publicvoidturn() {
// Implement the logic for turning the player
}
}
- The players get to play in order. After the last player, the first one is up again.
- The player begins by calling turn() once.
- When turning, the player’s direction changes to the next Direction (or to the first one if the current one is the last).
- The MadlyRotatingBuccaneer is a bit different: it considers how many times he has come to play already, and turns that much.
- So, when he plays for the first time, he doesn’t change his direction at all.
- The next time he’s playing, he turns just once, like a regular Player.
- Then he turns back a full 180°.
- And so on...
- After turning, he takes as many steps forwards (in the direction that he’s facing) as the next element in the argument array tells him to.
- As the second argument to moveAndSet, use the number of steps taken in total during this execution of move but no more than SCORE_EACH_STEP.
- Here, steps that would leave the board count, too.
- Increase the score of the current player by the value read from the board position.
- The return value contains the scores of the players in an array.
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