Database System Concepts
Database System Concepts
7th Edition
ISBN: 9780078022159
Author: Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher: McGraw-Hill Education
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Chapter 18 Problem 38.PE Textbook: Introduction to Java programming and datastructure.

11th Edition
Y. Daniel Liang
Publisher: PEARSON
ISBN: 9780134670942

This code is taken from your website does not work.

package e38;

import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;

import javafx.stage.Stage;
import javafx.geometry.Pos;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.control.Textfield;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Line;
import javafx.stage.Stage;

public class E38 extends Application {

@Override
public void start(Stage primaryStage) {

// Create a pane
TreePane tp = new TreePane();

// Create a textfield
TextField tfOrder = new TextField();

// Set the Depth
tfOrder.setOnAction(e->tp.set_Depth(Integer.parseInt(tfOrder.getText())));

// Set the value of the property
tfOrder.setPrefColumnCount(4);

// Set the alignment
tfOrder.setAlignment(Pos.BOTTOM_RIGHT);

// Create ahbox pane
HBox hBox = new HBox(10);

// Add the label and textfield object
hBox.getChildren().addAll(new Label("Enter an order"), tfOrder);

// Set the alignment
hBox.setAlignment(Pos.CENTER);

// Create a border pane
BorderPane borderPane = new BorderPane();

// Set the pane to center location
borderPane.setCenter(tp);

// Set the pane at the bottom
borderPane.setBottom(hBox);

// Create a scene a place it in the stage
Scene scene = new Scene(borderPane,200,210);

// Set the title
primaryStage.setTitle("Exercise18_38");

// Set the scene on the stage
primaryStage.setScene(scene);

// Display the stage
primaryStage.show();

// Set the width
scene.widthProperty().addListener(ov->tp.paint());

// Set the height
scene.heightProperty().addListener(ov->tp.paint());
}
// Pane for displaying Tree
static class TreePane extends Pane
{
// Declare required variables
private int treedepth = 0;
private double angle_Factor =Math.PI/5;
private double size_Factor =0.58;

// Function to set depth of the tree
public void set_Depth(int treedepth)
{
// Seth the depth
this.treedepth = treedepth;

// Call the function
paint();
}

// Function definition to paint
public void paint()
{
// Clear
getChildren().clear();

// Paint the branch
paint_Branch(treedepth,getWidth()/2,getHeight()-10,getHeight()/3, Math.PI/2);
}

// Function definition to paint the branch
public void paint_Branch(int treedepth, double x1, double y1,double length, double angle)

{

// Check if the tree depth is greater than 0
if(treedepth>=0)
{

// Calculate the values
double x2 = x1 + Math.cos(angle)*length;
double y2 = y1 + Math.sin(angle)*length;

// Draw the line and add it to the pane
getChildren().add(new Line(x1,y1,x2,y2));

// Draw the left branch
paint_Branch(treedepth-1, x2,y2,length*size_Factor, angle+angle_Factor);

// Draw the right branch
paint_Branch(treedepth-1, x2,y2,length*size_Factor, angle-angle_Factor);
}
}
}

public static void main(String[]args)
{

launch(args);
}
}

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