Computer Networking: A Top-Down Approach (7th Edition)
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN: 9780133594140
Author: James Kurose, Keith Ross
Publisher: PEARSON
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Transcribed Image Text:tutorial. B4 Amend your code to keep track of the total number of moves in the game, by writing a function PlayHanoi2 (pos, a, b, c,n, j) which has an additional input j (which will be zero on the initial input) to serve as a move-counter, and which outputs suitably modified (pos, j). Define a function WholeGame2 (n) which runs PlayHanoi2 on a suitable starting configuration. This might be tricky depending on how you coded B3: the danger is that the counting variable j will assume different val- ues in different subroutines. Make sure you keep careful track of the current game position and number of moves throughout your function.
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