Computer Networking: A Top-Down Approach (7th Edition)
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN: 9780133594140
Author: James Kurose, Keith Ross
Publisher: PEARSON
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[画像:**Math Quiz:** Write a Python program (`math_quiz.py`) that displays simple arithmetic problems and asks users for the answer. The program has two functions: - **Create the following constants:** - `RANDOM_MAX_NUM`: Initialize with 20 (upper range for randomly selecting two numbers for math problems). - `RANDOM_MAX_OP`: Initialize with 4 (upper range for randomly selecting a number between 1 and 4). **main()** - Initializes counters for score (number correct) and number of tries. - Calls `fMathQuiz()`. - Uses the Boolean value returned by `fMathQuiz()` to see if the user was right or wrong. - Updates user’s score and the number of attempts appropriately. - Asks user if they want to play again (y or n). - Validate user’s response. Ask again if what the user entered is not y or n. - If the user entered y, loop back for another math problem. - If the user entered n, display "Your score: N correct in M attempts." and quit the program. **fMathQuiz()** - Chooses two different random integers between 1 and `RANDOM_MAX_NUM` (inclusive). - Randomly picks one of the following four arithmetic operators: +, -, *, / (use `RANDOM_MAX_OP`). - Computes the correct answer for the chosen numbers and operator, but does not display it. - Displays the arithmetic problem using the two numbers and the operator. - Examples: - `19 / 3` - `5 - 3` - `14 * 2` - Waits for the user to enter an answer. - If the user’s answer is correct, print "Correct!" and return True. - If the user’s answer is wrong, print "Wrong! Correct answer is:" with the correct answer, and return False.]
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Transcribed Image Text:**Math Quiz:** Write a Python program (`math_quiz.py`) that displays simple arithmetic problems and asks users for the answer. The program has two functions: - **Create the following constants:** - `RANDOM_MAX_NUM`: Initialize with 20 (upper range for randomly selecting two numbers for math problems). - `RANDOM_MAX_OP`: Initialize with 4 (upper range for randomly selecting a number between 1 and 4). **main()** - Initializes counters for score (number correct) and number of tries. - Calls `fMathQuiz()`. - Uses the Boolean value returned by `fMathQuiz()` to see if the user was right or wrong. - Updates user’s score and the number of attempts appropriately. - Asks user if they want to play again (y or n). - Validate user’s response. Ask again if what the user entered is not y or n. - If the user entered y, loop back for another math problem. - If the user entered n, display "Your score: N correct in M attempts." and quit the program. **fMathQuiz()** - Chooses two different random integers between 1 and `RANDOM_MAX_NUM` (inclusive). - Randomly picks one of the following four arithmetic operators: +, -, *, / (use `RANDOM_MAX_OP`). - Computes the correct answer for the chosen numbers and operator, but does not display it. - Displays the arithmetic problem using the two numbers and the operator. - Examples: - `19 / 3` - `5 - 3` - `14 * 2` - Waits for the user to enter an answer. - If the user’s answer is correct, print "Correct!" and return True. - If the user’s answer is wrong, print "Wrong! Correct answer is:" with the correct answer, and return False.
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