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QuakeSpasm

QuakeSpasm

A modern, cross-platform Quake game engine based on FitzQuake.

Brought to you by: ewasylishen, sezero, stevenaaus
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QuakeSpasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.

Features

  • Supports Windows, Mac OS X, Linux, other unices.
  • Well tested on both 32 bit and 64 bit platforms. Well tested on both little endian and big endian platforms.
  • OpenGL improvements. In-game resolution changing.
  • Widescreen FOV (field of view) support and automatic Hor+ FOV scaling.
  • Improved sound support. Support for OGG, MP3, Opus and WAV external music files.
  • Improved game controller support using SDL2.
  • Countless bug fixes, security fixes and other improvements.
  • Support for playing the 'Quake 2021 re-release' content

Project Activity

See All Activity >

License

GNU General Public License version 2.0 (GPLv2)

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User Ratings

4.8 out of 5 stars
★★★★★
★★★★
★★★
★★
6
2
0
0
0
ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5

User Reviews

  • spacedandy22 Posted 2021年06月17日
    Best quake engine for vanilla-like experience
  • axelg Posted 2017年01月27日
    The sidestep is fine, it's the same in the original glQuake
  • jm2k7 Posted 2016年07月29日
    Excellent, only one detail, the side steps is very fast in walk mode. Should be slower if you are walking.
    1 user found this review helpful.
  • alwynbarry Posted 2015年10月22日
    Brilliant ... apart from one thing. +mlook looks up and down and side steps. -mlook looks left and right but not up and down!! How do you get a genuine Mouse Look - ie. up and down and left and right??? If I had this I'd be really happy!!!
  • dosse91 Posted 2015年02月07日
    Quakespasm is my favorite source port. It adds features such as scalable UI for high resolutions, music from files instead of CD and "modern" controls while keeping the original graphics and atmosphere. Speaking of graphics, this port also restores features of the original SW renderer that were lost in GLQuake, such as the warp effect on fluids which wasn't possible back then. One thing I'd like to see is an option to disable texture filtering completely to make it look just like the old SW renderer. That would be awesome :)
Read more reviews>

Additional Project Details

Operating Systems

BSD, Linux, Mac, Windows

User Interface

OpenGL, Project is a 3D engine, SDL

Programming Language

C

Related Categories

C First Person Shooters, C Game Engines

Registered

2010年02月14日
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