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Mathematics

Timeline for How to generate a random number between 1 and 10 with a six-sided die?

Current License: CC BY-SA 3.0

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Nov 21, 2017 at 7:41 comment added Sentinel Use all but 2 of the edges, colouring individual edges to represent one to ten, rerolling when an unmarked edge is closest to the observer
Apr 20, 2017 at 12:54 comment added daniel Following on from the base 6 idea, discard the first roll unless it is a 1 or a 2, discard the second roll if the first was a 2 and the second was a 5 or a 6. Your answers is 36 times the first roll plus the second roll mod 10. Or discard all rolls that are not a 6, use von Neumanns extractor on the results, when you have 4 binary results convert to decimal, if the result is above 10 repeat from the start.
Jun 18, 2015 at 20:28 answer added celtschk timeline score: 2
S Jun 18, 2015 at 14:02 history bounty ended MJD
S Jun 18, 2015 at 14:02 history notice removed MJD
Jun 18, 2015 at 3:27 answer added Michael Anderson timeline score: 1
Jun 17, 2015 at 13:10 answer added Xoff timeline score: 1
Jun 17, 2015 at 12:41 answer added Christian Blatter timeline score: 1
Jun 14, 2015 at 9:33 answer added wythagoras timeline score: 0
Jun 12, 2015 at 10:14 answer added Shubham Avasthi timeline score: 0
Jun 12, 2015 at 1:07 answer added Peter timeline score: 0
S Jun 11, 2015 at 13:53 history bounty started MJD
S Jun 11, 2015 at 13:53 history notice added MJD Reward existing answer
Jun 11, 2015 at 3:02 history tweeted twitter.com/#!/StackMath/status/608831627217743872
Jun 9, 2015 at 1:45 answer added mathreadler timeline score: 0
Jun 8, 2015 at 15:17 comment added Julia Hayward Go to gaming shop. "Hello, I'd like a 1d10, would you take this lovely 1d6 in part exchange?" :)
Jun 8, 2015 at 14:20 answer added mathmandan timeline score: 1
Jun 8, 2015 at 14:06 answer added Jay timeline score: 2
Jun 8, 2015 at 11:52 comment added CJ Dennis Cut off one of the faces so you have a 5-sided die. Then it's much easier!
Jun 8, 2015 at 7:21 answer added Fattie timeline score: 25
Jun 8, 2015 at 3:42 answer added Mark Joshi timeline score: 4
Jun 8, 2015 at 3:35 answer added user985366 timeline score: 4
Jun 8, 2015 at 1:22 comment added Vim I think it's time to create a "dice" tag
Jun 7, 2015 at 22:16 comment added Daniel R Hicks Simplest is to roll the die twice (or roll two of them). Add the first value and 6 times the second value. If the result is greater than 10, discard the result and try again. A modification to produce fewer discards is to produce your sum, then, if it's < 10 & <= 20, subtract 10, < 20 & <= 30 subtract 20, < 30 discard.
Jun 7, 2015 at 19:58 history protected Community Bot
Jun 7, 2015 at 11:08 answer added Chronocide timeline score: 4
Jun 7, 2015 at 3:57 answer added peterh timeline score: 12
Jun 6, 2015 at 22:09 answer added NovaDenizen timeline score: 42
Jun 6, 2015 at 20:26 answer added user2836778 timeline score: 3
Jun 6, 2015 at 14:28 answer added MJD timeline score: 26
Jun 6, 2015 at 13:09 comment added David K Also see math.stackexchange.com/q/1200627/139123 and math.stackexchange.com/q/1273214/139123
Jun 6, 2015 at 12:45 answer added MJD timeline score: 3
Jun 6, 2015 at 12:41 history edited P.A. CC BY-SA 3.0
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Jun 6, 2015 at 12:41 comment added Alexey Burdin I'd write the sequence as 0ドル\le x \le 1,,円 x=0.d_1d_2d_3\dots$ base 6ドル$ and read it as a decimal number (like Arithmetic coding ). @P.A.
Jun 6, 2015 at 12:41 answer added Jack D'Aurizio timeline score: 103
Jun 6, 2015 at 12:39 answer added Clement C. timeline score: 1
Jun 6, 2015 at 12:39 comment added David Mitra For 2., roll one die once. If a "6" results, roll again?
Jun 6, 2015 at 12:37 comment added Did Indeed, throwing the dice $n$ times yields 6ドル^n$ equiprobable results, whose set cannot be partitioned into 10ドル$ subsets of the same size since 10ドル$ does not divide 6ドル^n$.
Jun 6, 2015 at 12:37 comment added Travis Willse Of course, I'd rather just buy a D10.
Jun 6, 2015 at 12:36 comment added Travis Willse Since 6ドル$ is not divisible by all the factors of 10ドル,ドル there is no such method, but one can still ask for the method whose expected number of rolls required to produce a number is as small as possible.
Jun 6, 2015 at 12:35 history edited P.A. CC BY-SA 3.0
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Jun 6, 2015 at 12:33 review First posts
Jun 6, 2015 at 12:40
Jun 6, 2015 at 12:32 history asked P.A. CC BY-SA 3.0
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