|
17 | 17 | </p> |
18 | 18 |
|
19 | 19 | ## What |
20 | | -- System data for game unity |
| 20 | +- System data for game unity (Unity 2022.3) |
21 | 21 | - Using [Unity.Serialization](https://docs.unity3d.com/Packages/com.unity.serialization@3.1/manual/index.html) to serialize binary data |
22 | 22 | - Data allows you to store data in byte[] form in blocks called profiles. Each profile is a Dictionary with the key as a string and the value |
23 | 23 | ## How To Install |
@@ -45,4 +45,4 @@ for version `1.0.0` |
45 | 45 | - DeleteKey: `GameData.DeleteKey(string key)` To delete the key from the profile |
46 | 46 | - DeleteAll: `GameData.DeleteAll()` To delete the entire key |
47 | 47 | - Backup: `GameData.Backup()` Get raw byte[] of all data of profile |
48 | | -- Restore: `GameData.Restore(byte[] bytes)` Load from byte[] |
| 48 | +- Restore: `GameData.Restore(byte[] bytes)` Load from byte[] |
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