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JavaScript drag and drop, resizing and multi-touch gestures with inertia and snapping for modern browsers (and also IE9+)

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taye/interact.js

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interact.js

JavaScript drag and drop, resizing and multi-touch gestures with inertia and snapping for modern browsers (and also IE9+).


Features include:

  • inertia and snapping
  • multi-touch, simultaneous interactions
  • cross browser and device, supporting the desktop and mobile versions of Chrome, Firefox and Opera as well as Internet Explorer 9+
  • interaction with SVG elements
  • being standalone and customizable
  • not modifying the DOM except to change the cursor (but you can disable that)

Installation

  • npm: npm install interactjs
  • jsDelivr CDN: <script src="https://cdn.jsdelivr.net/npm/interactjs/dist/interact.min.js"></script>
  • unpkg CDN: <script src="https://unpkg.com/interactjs/dist/interact.min.js"></script>
  • Rails 5.1+:
    1. yarn add interactjs
    2. //= require interactjs/interact
  • Webjars SBT/Play 2: libraryDependencies ++= Seq("org.webjars.npm" % "interactjs" % version)

Typescript definitions

The project is written in Typescript and the npm package includes the type definitions, but if you need the typings alone, you can install them with:

npm install --save-dev @interactjs/types

Documentation

http://interactjs.io/docs

Example

var pixelSize = 16;
interact('.rainbow-pixel-canvas')
 .origin('self')
 .draggable({
 modifiers: [
 interact.modifiers.snap({
 // snap to the corners of a grid
 targets: [
 interact.snappers.grid({ x: pixelSize, y: pixelSize }),
 ],
 })
 ],
 listeners: {
 // draw colored squares on move
 move: function (event) {
 var context = event.target.getContext('2d'),
 // calculate the angle of the drag direction
 dragAngle = 180 * Math.atan2(event.dx, event.dy) / Math.PI;
 // set color based on drag angle and speed
 context.fillStyle = 'hsl(' + dragAngle + ', 86%, '
 + (30 + Math.min(event.speed / 1000, 1) * 50) + '%)';
 // draw squares
 context.fillRect(event.pageX - pixelSize / 2, event.pageY - pixelSize / 2,
 pixelSize, pixelSize);
 }
 }
 })
 // clear the canvas on doubletap
 .on('doubletap', function (event) {
 var context = event.target.getContext('2d');
 context.clearRect(0, 0, context.canvas.width, context.canvas.height);
 });
 function resizeCanvases () {
 [].forEach.call(document.querySelectorAll('.rainbow-pixel-canvas'), function (canvas) {
 canvas.width = document.body.clientWidth;
 canvas.height = window.innerHeight * 0.7;
 });
 }
 // interact.js can also add DOM event listeners
 interact(document).on('DOMContentLoaded', resizeCanvases);
 interact(window).on('resize', resizeCanvases);

See the above code in action at https://codepen.io/taye/pen/tCKAm

License

interact.js is released under the MIT License.

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JavaScript drag and drop, resizing and multi-touch gestures with inertia and snapping for modern browsers (and also IE9+)

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