A mobile (Android) UI Flow Application Made with Unity and programmed in C#.
The project features UI workflow, data loading and more.
The language and topic menus are populated programmatically through the received data.
- Requires Unity 2021年3月5日f1
- Clone the project repository to your local drive
- Open Unity Hub → Add → Find and open project directory
- Open AudioVisualGuide
Based on Unity 2D Mobile template
- Adaptive performance (Mobile feature) - 3.0.3
- TextMeshPro 3.0.7
- Unity UI - 1.0.0
Heavily depends on the Assets/Resources/Public/resources.json manifest file.
The file contains information about how the data will be loaded and deserialized.
Several classes support deserialization:
TranslatedContentLanguageMediaTopicPhoto
Interface which has two methods: ClearMenu and PopulateMenu.
Use it on menus which are dynamically created (populated).
- For example, topic links are populated based on the content in the selected language.
- For example, it can be used by a higher-level class to automatically perform clear and populate.
void IPopulatableMenu.ClearMenu() { foreach(var topicButton in transform.GetComponentsInChildren<TopicButton>()) { Destroy(topicButton.gameObject); } } void IPopulatableMenu.PopulateMenu() { int order = 1; foreach(var topic in m_Topics) { Instantiate(m_TopicButtonPrefab, transform) .SetTopic(topic, order++); } }