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Description
Describe the bug
My players experiencing a huge spike in crashes due to memory usage (low memory, memory access and so on).
My game mode is pretty memory intensive because of a lot of custom models, we spent days looking for the problem and so far we only found that
older mta version having almost no problems, comparing to latest one's:
Crashes in last 30 days per versions:
1381 | 1.6.0-9.22789.0
675 | 1.6.0-9.22780.0
611 | 1.6.0-9.22763.0
247 | 1.6.0-9.22746.0
23 | 1.6.0-9.22650.0
17 | 1.6.0-9.22684.0
10 | 1.6.0-9.22771.0
9 | 1.6.0-9.22751.0
We are now suggesting player to rollback to older 22746 / 22650 version, and they report that there is no problems with that versions.
we had two crash scenarious, one is "good one", when player reconnects server 2-3 times and on 3-4th time he may get low memory and crash which is like ~99% of cases for us during last 10 years )
and new one - player start mta and joins server first time, plays 15-20 minutes, or after 2-3 minimizing he gets low memory and crash.
this is what happens primarily with 22789.0
moment before player gets crash, after first low-memory warnings (textures/fonts not created) - his memstat looks totally okeish
Image
crashes are different but mostly:
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Going to update ticket as soon, as we identify exact version where problem appeared first time.
Steps to reproduce
- Join our server: mtasa://83.222.116.88:22003
- just play occasionaly for 10-15 minutes.
- Minimize-maximize MTA few times
- Eventtually you get low memory warning
- Few minuites after game crash. (people also report that by enabling showmemstat after memory warning, will cause crash immideately)
Version
Client: 1.6.0-9.22763.0 - 1.6.0-9.22789.0
Additional context
No response
Relevant log output
No response
Security Policy
- I have read and understood the Security Policy and this issue is not security related.