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Commit a4f447a

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Fix #1336: Discord Rich Presence not respecting CVars load (#1345)
1 parent f28e008 commit a4f447a

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3 files changed

+14
-5
lines changed

3 files changed

+14
-5
lines changed

‎Client/core/CCore.cpp‎

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Original file line numberDiff line numberDiff line change
@@ -1006,6 +1006,9 @@ void CCore::CreateXML()
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// Load XML-dependant subsystems
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m_ClientVariables.Load();
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// Initialize discord rich presence after client variables have been loaded completely as it is dependant on CVars
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m_DiscordManager->Initialize();
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}
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void CCore::DestroyGame()

‎Client/core/CDiscordManager.cpp‎

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Original file line numberDiff line numberDiff line change
@@ -18,11 +18,7 @@
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CDiscordManager::CDiscordManager() : m_DiscordCore(nullptr), m_Suicide(false), m_WaitingForServerName(false), m_StoredActivity{}
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{
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Reconnect(true); // Try to interact with discord on construction
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m_Thread = new CThreadHandle(CDiscordManager::DiscordThread, this);
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m_StoredActivity.GetAssets().SetLargeImage("mta_logo_round"); // Always thing
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m_StoredActivity.GetAssets().SetLargeText("Playing MTA:SA");
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}
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CDiscordManager::~CDiscordManager()
@@ -39,6 +35,15 @@ CDiscordManager::~CDiscordManager()
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SAFE_DELETE(m_DiscordCore);
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}
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void CDiscordManager::Initialize()
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{
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Reconnect(true); // Try to interact with discord on construction
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m_Thread = new CThreadHandle(CDiscordManager::DiscordThread, this);
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m_StoredActivity.GetAssets().SetLargeImage("mta_logo_round"); // Always thing
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m_StoredActivity.GetAssets().SetLargeText("Playing MTA:SA");
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}
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// Establish connection with discord
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void CDiscordManager::Reconnect(bool bOnInitialization)
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{

‎Client/core/CDiscordManager.h‎

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Original file line numberDiff line numberDiff line change
@@ -24,6 +24,7 @@ class CDiscordManager : public CDiscordManagerInterface
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static void OnActivityJoin(const char* joinSecret);
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static void* DiscordThread(void* arg);
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void Initialize();
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void Reconnect(bool bOnInitialization = false);
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void DoPulse();
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