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Commit 8f76532

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Merge pull request #49 from cs-util/master
Include arcore-unity-extensions git repo automatically via package manager
2 parents 5617f37 + 2930ace commit 8f76532

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‎Packages/manifest.json‎

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"com.unity.ide.vscode": "1.2.3",
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"com.unity.multiplayer-hlapi": "1.0.8",
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"com.unity.test-framework": "1.1.24",
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"com.google.ar.core.arfoundation.extensions": "https://github.com/google-ar/arcore-unity-extensions.git",
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"com.unity.ugui": "1.0.0",
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"com.unity.xr.arcore": "4.2.0-pre.7",
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"com.unity.xr.arfoundation": "4.2.0-pre.7",

‎README.md‎

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[**AR Foundation 4.2.0-pre.7**](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.2/manual/index.html)
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or newer,
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[ARCore Extensions](https://developers.google.com/ar/develop/unity-arf) **1.24**
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or newer. Download `arcore-unity-extensions-1.24.0.tgz` from the ARCore
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Extensions for AR Foundation
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[releases page on GitHub](https://github.com/google-ar/arcore-unity-extensions/releases).
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Choose one of the following approaches to import the ARCore Extensions Package:
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1. Manually update dependencies before launching the project:
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* Locate `arcore-depth-lab/Packages/manifest.json`.
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* Add the dependency of ARCore Extensions SDK with the loca path:
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`"com.google.ar.core.arfoundation.extensions":
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"file:{path/to}/arcore-unity-extensions-1.24.0.tgz",`
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* Launch the project with Unity Editor 2020.3.
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2. Use Package Manager to import dependent package:
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* Use Unity 2020.3 to open the project.
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* It's expected that a window pops up and shows there are compile errors
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in this project due to missing Extensions SDK, select **Continue**.
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* In Unity editor, navigate to `Window` -> `Package Manager`
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* Click the plus button, and choose the `Add package from tarball...`
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option from the drop-down menu.
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* Locate `arcore-unity-extensions-1.24.0.tgz` and click Open.
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or newer. The [ARCore Extensions sources](https://github.com/google-ar/arcore-unity-extensions)
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are automatically included via the Unity package manager.
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This project only builds with the Build Platform **Android**. Build the project
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to an Android device instead of using the **Play** button in the Unity editor.

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