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‎README.md‎

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# Google VR SDK for Unity
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Enables Daydream and Cardboard app development in Unity.
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Use Unity to build virtual reality apps for Android and iOS.
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Copyright (c) 2016 Google Inc. All rights reserved.
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For updates, known issues, and upgrade instructions, see the
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[release-notes](//github.com/googlevr/gvr-unity-sdk/releases).
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For first time users, see the Get Started Guides:
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* [Android Cardboard](//developers.google.com/vr/unity/get-started-android)
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* [Android Daydream](//developers.google.com/vr/unity/get-started-controller)
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* [iOS Cardboard](//developers.google.com/vr/unity/get-started-ios)
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## Downloads
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Please note, we do not accept pull requests.
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The latest `GoogleVRForUnity_*.unitypackage` and release notes
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are available from the
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[releases](//github.com/googlevr/gvr-unity-sdk/releases)
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page.
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## Migration to Unity 5.6 from GVR SDK for Unity 1.40 or lower
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__Unity versions 5.6 or newer are required as of v1.40 of the GVR SDK for Unity.__
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You can also clone and use the `googlevr/gvr-unity-sdk` git repository
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directly in a Unity project.
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Migration steps:
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1. Update the GVR SDK for Unity to [1.40](//github.com/googlevr/gvr-unity-sdk/blob/a3d1033260dab57cb0f4a62a770796fbd09fe37a/GoogleVRForUnity.unitypackage).
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2. Migrate to Unity 5.6.0f3, or any newer version. The SDK will import or remove the unnecessary GVR libraries.
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3. Update the GVR SDK for Unity to 1.70 (or latest).
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## Getting Started
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## Usage Guide
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As of the 1.70 release, the `gvr-unity-sdk` git repo can be cloned and used directly in a Unity project.
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The Google VR SDK for Unity requires
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[Unity 5.6 or newer](//unity3d.com/get-unity/download).
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*__Downloads__: Get the latest `GoogleVRForUnity_*.unitypackage` from the [releases](//github.com/googlevr/gvr-unity-sdk/releases) page
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*__Samples__: [Daydream Elements](//github.com/googlevr/daydream-elements)
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*__Workflow__: [Instant Preview](//github.com/googlevr/gvr-instant-preview)
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If you are new to the Google VR SDK for Unity, see the following guides:
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*[Get started with Google VR in Unity on Android](//developers.google.com/vr/unity/get-started)
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*[Get Started with Google VR in Unity on iOS](//developers.google.com/vr/unity/get-started-ios)
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## Pod update to the latest GVR SDK for iOS
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As of Unity 5.6, the generated Cocoapod can be updated to the latest GVR SDK for iOS by following these steps.
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* Build an Xcode project from Unity.
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* In a terminal, change directories into the Xcode project folder.
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* Run the following commands
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* ``pod deintegrate``
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* ``pod cache clean --all``
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* Change the number in the Podfile to 1.70
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* Open the project in Xcode, and delete the Pods directory and Pods.xcodeproj if they exist.
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* In the Xcode project settings, change the deployment target to 8.0.
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* Quit Xcode
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* In Terminal, do ``pod update``
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* "Installing GVRSDK (1.70.0)" should appear in the console.
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* ``pod install``
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## Migration from Google VR SDK for Unity 1.40 or older
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1. Update the Google VR SDK for Unity to [1.40](//github.com/googlevr/gvr-unity-sdk/blob/a3d1033260dab57cb0f4a62a770796fbd09fe37a/GoogleVRForUnity.unitypackage).
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Unlike older versions, this version supports updates to the latest
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Google VR SDK for Unity.
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1. Migrate to Unity 5.6.0f3 or newer. The SDK will import or remove the unnecessary Google VR libraries.
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1. Update to the latest Google VR SDK for Unity.

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