Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Commit 4ec79f8

Browse files
authored
Update readme.md
1 parent ae24c42 commit 4ec79f8

File tree

1 file changed

+2
-2
lines changed

1 file changed

+2
-2
lines changed

‎readme.md‎

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
1-
> ## View the entire tutorial on [GameDev Resources](https://gamedev-resources.com/create-an-item-management-editor-tool-with-ui-toolkit/).
2-
>
1+
> View the entire tutorial on [What Up Games](https://www.whatupgames.com).
2+
33
# Introduction
44

55
Custom tooling is incredibly helpful for streamlining the development of any game. In times past I’ve created tools for quick access for managing the state of the game (cheats) and a for debugging the AI. Most recently, I’ve needed to create a custom tool for managing the item database and inventories for characters in my time travel game. A custom screen for managing scriptable object assets can be very handy, especially if you want to require certain actions or add custom validation.

0 commit comments

Comments
(0)

AltStyle によって変換されたページ (->オリジナル) /