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| 1 | +using System.Collections; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Reflection; |
| 4 | +using UnityEditor; |
| 5 | +using UnityEditor.U2D; |
| 6 | +using UnityEngine; |
| 7 | +using UnityEngine.U2D; |
| 8 | + |
| 9 | +namespace Wanderer.GameFramework |
| 10 | +{ |
| 11 | + |
| 12 | + public class PrefabSpritePacker |
| 13 | + { |
| 14 | + [MenuItem("Assets/Prefab To SpriteAtlas")] |
| 15 | + private static void PrefabToSpriteAtlas() |
| 16 | + { |
| 17 | + string selectPath = AssetDatabase.GetAssetPath(Selection.activeObject); |
| 18 | + if (AssetDatabase.IsValidFolder(selectPath)) |
| 19 | + { |
| 20 | + var assets = AssetDatabase.FindAssets("t:Prefab", new string[] { selectPath }); |
| 21 | + if (assets != null) |
| 22 | + { |
| 23 | + HashSet<Object> objects = new HashSet<Object>(); |
| 24 | + foreach (var item in assets) |
| 25 | + { |
| 26 | + string assetPath = AssetDatabase.GUIDToAssetPath(item); |
| 27 | + foreach (var item02 in GameObjectGetDependencies(AssetDatabase.LoadAssetAtPath<GameObject>(assetPath))) |
| 28 | + { |
| 29 | + objects.Add(item02); |
| 30 | + } |
| 31 | + } |
| 32 | + SaveSpriteAtlas(objects, $"{selectPath}/SpriteAtlas.spriteatlas"); |
| 33 | + } |
| 34 | + } |
| 35 | + else |
| 36 | + { |
| 37 | + GameObject[] go = Selection.gameObjects; |
| 38 | + if (go == null) |
| 39 | + return; |
| 40 | + foreach (GameObject g in go) |
| 41 | + { |
| 42 | + GameObjectToSpriteAtlas(g); |
| 43 | + } |
| 44 | + } |
| 45 | + } |
| 46 | + |
| 47 | + |
| 48 | + [MenuItem("Assets/SpriteAtlas Not In Build")] |
| 49 | + private static void SpriteAtlasNotInBuild() |
| 50 | + { |
| 51 | + var assets = AssetDatabase.FindAssets("t:SpriteAtlas"); |
| 52 | + if (assets != null) |
| 53 | + { |
| 54 | + foreach (var item in assets) |
| 55 | + { |
| 56 | + string assetPath = AssetDatabase.GUIDToAssetPath(item); |
| 57 | + SpriteAtlas spriteAtlas = AssetDatabase.LoadAssetAtPath<SpriteAtlas>(assetPath); |
| 58 | + if (spriteAtlas != null) |
| 59 | + { |
| 60 | + spriteAtlas.SetIncludeInBuild(false); |
| 61 | + } |
| 62 | + } |
| 63 | + AssetDatabase.Refresh(); |
| 64 | + } |
| 65 | + } |
| 66 | + |
| 67 | + |
| 68 | + private static void GameObjectToSpriteAtlas(GameObject go) |
| 69 | + { |
| 70 | + string assetPath = AssetDatabase.GetAssetPath(go); |
| 71 | + HashSet<Object> objects = new HashSet<Object>(); |
| 72 | + foreach (var item in GameObjectGetDependencies(go)) |
| 73 | + { |
| 74 | + objects.Add(item); |
| 75 | + } |
| 76 | + SaveSpriteAtlas(objects, $"{assetPath}.spriteatlas"); |
| 77 | + } |
| 78 | + |
| 79 | + private static List<Object> GameObjectGetDependencies(GameObject go) |
| 80 | + { |
| 81 | + string assetPath = AssetDatabase.GetAssetPath(go); |
| 82 | + string[] dependencies = AssetDatabase.GetDependencies(assetPath); |
| 83 | + if (dependencies != null) |
| 84 | + { |
| 85 | + List<Object> depSprites = new List<Object>(); |
| 86 | + foreach (var item in dependencies) |
| 87 | + { |
| 88 | + // string _otherGUID = AssetDatabase.AssetPathToGUID(item); |
| 89 | + var itemSprite = AssetDatabase.LoadAssetAtPath<Object>(item); |
| 90 | + if (itemSprite is Sprite || itemSprite is Texture2D) |
| 91 | + { |
| 92 | + depSprites.Add(itemSprite); |
| 93 | + } |
| 94 | + } |
| 95 | + return depSprites; |
| 96 | + } |
| 97 | + return new List<Object>(); |
| 98 | + } |
| 99 | + |
| 100 | + |
| 101 | + public static void SaveSpriteAtlas(HashSet<Object> objs, string saPath) |
| 102 | + { |
| 103 | + if (objs == null || objs.Count == 0) |
| 104 | + return; |
| 105 | + |
| 106 | + TextureImporterPlatformSettings androidSettings = new TextureImporterPlatformSettings(); |
| 107 | + androidSettings.name = "Android"; |
| 108 | + androidSettings.overridden = true; |
| 109 | + androidSettings.maxTextureSize = 4096; |
| 110 | + androidSettings.resizeAlgorithm = TextureResizeAlgorithm.Mitchell; |
| 111 | + androidSettings.format = TextureImporterFormat.ETC2_RGBA8; |
| 112 | + |
| 113 | + TextureImporterPlatformSettings iOSSettings = new TextureImporterPlatformSettings(); |
| 114 | + iOSSettings.name = "iOS"; |
| 115 | + iOSSettings.overridden = true; |
| 116 | + iOSSettings.maxTextureSize = 4096; |
| 117 | + iOSSettings.resizeAlgorithm = TextureResizeAlgorithm.Mitchell; |
| 118 | + iOSSettings.format = TextureImporterFormat.PVRTC_RGBA4; |
| 119 | + |
| 120 | + // SpriteAtlasUtility. |
| 121 | + Object[] objArray = new Object[objs.Count]; |
| 122 | + int index = 0; |
| 123 | + foreach (var item in objs) |
| 124 | + { |
| 125 | + objArray[index] = item; |
| 126 | + index++; |
| 127 | + } |
| 128 | + SpriteAtlas spriteAtlas = new SpriteAtlas(); |
| 129 | + spriteAtlas.SetIncludeInBuild(false); |
| 130 | + spriteAtlas.Add(objArray); |
| 131 | + |
| 132 | + spriteAtlas.SetPlatformSettings(androidSettings); |
| 133 | + // spriteAtlas.SetPlatformSettings(iOSSettings); |
| 134 | + |
| 135 | + AssetDatabase.CreateAsset(spriteAtlas, saPath); |
| 136 | + AssetDatabase.Refresh(); |
| 137 | + |
| 138 | + spriteAtlas.SetPlatformSettings(iOSSettings); |
| 139 | + AssetDatabase.Refresh(); |
| 140 | + // int result = spriteAtlas.GetSprites(depSprites.ToArray()); |
| 141 | + // Debug.Log($"GetSprites:{result}"); |
| 142 | + } |
| 143 | + |
| 144 | + |
| 145 | + //static void AddPackAtlas(SpriteAtlas atlas, Object[] spt) |
| 146 | + //{ |
| 147 | + // MethodInfo methodInfo = System.Type |
| 148 | + // .GetType("UnityEditor.U2D.SpriteAtlasExtensions, UnityEditor") |
| 149 | + // .GetMethod("Add", BindingFlags.Public | BindingFlags.Static); |
| 150 | + // if (methodInfo != null) |
| 151 | + // methodInfo.Invoke(null, new object[] { atlas, spt }); |
| 152 | + // else |
| 153 | + // Debug.Log("methodInfo is null"); |
| 154 | + // // PackAtlas(atlas); |
| 155 | + //} |
| 156 | + |
| 157 | + //static void PackAtlas(SpriteAtlas atlas) |
| 158 | + //{ |
| 159 | + // System.Type |
| 160 | + // .GetType("UnityEditor.U2D.SpriteAtlasUtility, UnityEditor") |
| 161 | + // .GetMethod("PackAtlases", BindingFlags.NonPublic | BindingFlags.Static) |
| 162 | + // .Invoke(null, new object[] { new[] { atlas }, EditorUserBuildSettings.activeBuildTarget }); |
| 163 | + //} |
| 164 | + |
| 165 | + } |
| 166 | +} |
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