1+ <?xml  version =" 1.0"  encoding =" utf-8" 
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3+  <Import  Project =" $(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition =" Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" 
4+  <PropertyGroup >
5+  <Configuration  Condition ="  '$(Configuration)' == '' " Configuration >
6+  <Platform  Condition ="  '$(Platform)' == '' " Platform >
7+  <ProjectGuid >{60DD483A-4BE9-4BBF-9B23-C42B5CDD4E5B}</ProjectGuid >
8+  <OutputType >Library</OutputType >
9+  <AppDesignerFolder >Properties</AppDesignerFolder >
10+  <RootNamespace >ModSDK.editor</RootNamespace >
11+  <AssemblyName >ModSDK-Editor</AssemblyName >
12+  <TargetFrameworkVersion >v4.7.2</TargetFrameworkVersion >
13+  <FileAlignment >512</FileAlignment >
14+  <Deterministic >false</Deterministic >
15+  </PropertyGroup >
16+  <PropertyGroup  Condition ="  '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " 
17+  <DebugSymbols >true</DebugSymbols >
18+  <DebugType >full</DebugType >
19+  <Optimize >false</Optimize >
20+  <OutputPath >bin\Debug\</OutputPath >
21+  <DefineConstants >DEBUG;TRACE</DefineConstants >
22+  <ErrorReport >prompt</ErrorReport >
23+  <WarningLevel >4</WarningLevel >
24+  </PropertyGroup >
25+  <PropertyGroup  Condition ="  '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " 
26+  <DebugType >pdbonly</DebugType >
27+  <Optimize >true</Optimize >
28+  <OutputPath >bin\Release\</OutputPath >
29+  <DefineConstants >TRACE</DefineConstants >
30+  <ErrorReport >prompt</ErrorReport >
31+  <WarningLevel >4</WarningLevel >
32+  </PropertyGroup >
33+  <ItemGroup >
34+  <Reference  Include =" System" 
35+  <Reference  Include =" System.Core" 
36+  <Reference  Include =" Microsoft.CSharp" 
37+  <Reference  Include =" Unity.Addressables" 
38+  <HintPath >..\..\..\Library\PlayerScriptAssemblies\Unity.Addressables.dll</HintPath >
39+  </Reference >
40+  <Reference  Include =" Unity.Addressables.Editor" 
41+  <HintPath >..\..\..\Library\ScriptAssemblies\Unity.Addressables.Editor.dll</HintPath >
42+  </Reference >
43+  <Reference  Include =" UnityEditor" 
44+  <HintPath >C:\Program Files\Unity\Hub\Editor2020円.3.19f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath >
45+  </Reference >
46+  <Reference  Include =" UnityEditor.CoreModule" 
47+  <HintPath >C:\Program Files\Unity\Hub\Editor2020円.3.19f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath >
48+  </Reference >
49+  <Reference  Include =" UnityEngine" 
50+  <HintPath >C:\Program Files\Unity\Hub\Editor2020円.3.19f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath >
51+  </Reference >
52+  <Reference  Include =" UnityEngine.CoreModule" 
53+  <HintPath >C:\Program Files\Unity\Hub\Editor2020円.3.19f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath >
54+  </Reference >
55+  <Reference  Include =" UnityEngine.IMGUIModule" 
56+  <HintPath >C:\Program Files\Unity\Hub\Editor2020円.3.19f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath >
57+  </Reference >
58+  <Reference  Include =" UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL" 
59+  <SpecificVersion >False</SpecificVersion >
60+  <HintPath >C:\Program Files\Unity\Hub\Editor2020円.3.19f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath >
61+  </Reference >
62+  </ItemGroup >
63+  <ItemGroup >
64+  <Compile  Include =" Properties\AssemblyInfo.cs" 
65+  <Compile  Include =" Scripts\ModEditorData.cs" 
66+  <Compile  Include =" Scripts\ModSettings.cs" 
67+  <Compile  Include =" Scripts\ModTool.cs" 
68+  <Compile  Include =" Scripts\MonobehaviourEditor.cs" 
69+  <Compile  Include =" Scripts\ScriptableObjectEditor.cs" 
70+  </ItemGroup >
71+  <ItemGroup >
72+  <ProjectReference  Include =" ..\ModSDK\ModSDK.csproj" 
73+  <Project >{efaaaa51-0edd-4685-8321-9c219f929cec}</Project >
74+  <Name >ModSDK</Name >
75+  </ProjectReference >
76+  </ItemGroup >
77+  <ItemGroup  />
78+  <Import  Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" 
79+  <PropertyGroup >
80+  <PostBuildEvent >SET path=$(SolutionDir)Packaged\$(ConfigurationName)\$(TargetFileName)
81+ copy "$(TargetPath)" "%25path%25"</PostBuildEvent >
82+  </PropertyGroup >
83+  <PropertyGroup >
84+  <PreBuildEvent >SET path=$(SolutionDir)Packaged\$(ConfigurationName)
85+ if not exist "%25path%25" mkdir "%25path%25"</PreBuildEvent >
86+  </PropertyGroup >
87+ </Project >
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