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3+ <Import Project =" $(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition =" Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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6+ <Platform Condition =" '$(Platform)' == '' " >AnyCPU</Platform >
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27+ <Optimize >true</Optimize >
28+ <OutputPath >bin\Release\</OutputPath >
29+ <DefineConstants >TRACE</DefineConstants >
30+ <ErrorReport >prompt</ErrorReport >
31+ <WarningLevel >4</WarningLevel >
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33+ <ItemGroup >
34+ <Reference Include =" System" />
35+ <Reference Include =" System.Core" />
36+ <Reference Include =" Microsoft.CSharp" />
37+ <Reference Include =" Unity.Addressables" >
38+ <HintPath >..\..\..\Library\PlayerScriptAssemblies\Unity.Addressables.dll</HintPath >
39+ </Reference >
40+ <Reference Include =" Unity.Addressables.Editor" >
41+ <HintPath >..\..\..\Library\ScriptAssemblies\Unity.Addressables.Editor.dll</HintPath >
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43+ <Reference Include =" UnityEditor" >
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45+ </Reference >
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64+ <Compile Include =" Properties\AssemblyInfo.cs" />
65+ <Compile Include =" Scripts\ModEditorData.cs" />
66+ <Compile Include =" Scripts\ModSettings.cs" />
67+ <Compile Include =" Scripts\ModTool.cs" />
68+ <Compile Include =" Scripts\MonobehaviourEditor.cs" />
69+ <Compile Include =" Scripts\ScriptableObjectEditor.cs" />
70+ </ItemGroup >
71+ <ItemGroup >
72+ <ProjectReference Include =" ..\ModSDK\ModSDK.csproj" >
73+ <Project >{efaaaa51-0edd-4685-8321-9c219f929cec}</Project >
74+ <Name >ModSDK</Name >
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78+ <Import Project =" $(MSBuildToolsPath)\Microsoft.CSharp.targets" />
79+ <PropertyGroup >
80+ <PostBuildEvent >SET path=$(SolutionDir)Packaged\$(ConfigurationName)\$(TargetFileName)
81+ copy "$(TargetPath)" "%25path%25"</PostBuildEvent >
82+ </PropertyGroup >
83+ <PropertyGroup >
84+ <PreBuildEvent >SET path=$(SolutionDir)Packaged\$(ConfigurationName)
85+ if not exist "%25path%25" mkdir "%25path%25"</PreBuildEvent >
86+ </PropertyGroup >
87+ </Project >
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