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8 | 8 | using Assembly = UnityEditor.Compilation.Assembly; |
9 | 9 | using Debug = UnityEngine.Debug; |
10 | 10 | using AssemblyFlags = UnityEditor.Compilation.AssemblyFlags; |
11 | | -using UnityEditor.VersionControl; |
12 | 11 |
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13 | 12 | namespace Plugins.ManuallyReload |
14 | 13 | { |
@@ -323,14 +322,11 @@ public static SettingsProvider CreateMyManuallyReloadProvider() |
323 | 322 | settings.Save(); |
324 | 323 | } |
325 | 324 | } |
326 | | - |
327 | 325 | EditorGUILayout.HelpBox("脚本编译之后,按下 Ctrl+T 进行重载(Realod Domain)\n\n如遇编译锁住(即在Unity编辑器右下角始终[锁]状态,一般在导入新插件可能遇到此问题)\n按下 Ctrl+Alt+T 强制进行重载", MessageType.Info); |
328 | | - |
329 | 326 | }, |
330 | 327 | // Populate the search keywords to enable smart search filtering and label highlighting: |
331 | 328 | keywords = new string[] { "Reload", "Manually" } |
332 | 329 | }; |
333 | | - |
334 | 330 | return provider; |
335 | 331 | } |
336 | 332 | } |
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