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Commit b8ec66b

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update1.0.6
1 parent 8a4cead commit b8ec66b

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‎Editor/ManuallyReloadDomainTool.cs‎

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@@ -8,7 +8,6 @@
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using Assembly = UnityEditor.Compilation.Assembly;
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using Debug = UnityEngine.Debug;
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using AssemblyFlags = UnityEditor.Compilation.AssemblyFlags;
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using UnityEditor.VersionControl;
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namespace Plugins.ManuallyReload
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{
@@ -323,14 +322,11 @@ public static SettingsProvider CreateMyManuallyReloadProvider()
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settings.Save();
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}
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}
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EditorGUILayout.HelpBox("脚本编译之后,按下 Ctrl+T 进行重载(Realod Domain)\n\n如遇编译锁住(即在Unity编辑器右下角始终[锁]状态,一般在导入新插件可能遇到此问题)\n按下 Ctrl+Alt+T 强制进行重载", MessageType.Info);
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},
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// Populate the search keywords to enable smart search filtering and label highlighting:
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keywords = new string[] { "Reload", "Manually" }
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};
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return provider;
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}
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}

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AltStyle によって変換されたページ (->オリジナル) /