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# AutoLOD
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Automatic LOD generation + scene optimization - Initial release was on January 12, 2018 via [blogpost](https://blogs.unity3d.com/2018/01/12/unity-labs-autolod-experimenting-with-automatic-performance-improvements/)
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AutoLOD is primarily a framework for enabling automatic post-processing of geometrical model assets on import to create simplified levels-of-detail (LOD). A [default mesh simplifier](https://github.com/Unity-Technologies/UnityMeshSimplifier/) is included, but can be swapped out with other simplifiers and on a per-model basis if needed. Additionally, a whole scene can be hierarchically chunked into LODs with [SceneLOD](https://github.com/Unity-Technologies/AutoLOD/wiki/Scenelod).
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AutoLOD is primarily a framework for enabling automatic post-processing of geometrical model assets on import to create simplified levels-of-detail (LOD). A [default mesh simplifier](https://github.com/Whinarn/UnityMeshSimplifier/) is included, but can be swapped out with other simplifiers and on a per-model basis if needed. Additionally, a whole scene can be hierarchically chunked into LODs with [SceneLOD](https://github.com/Unity-Technologies/AutoLOD/wiki/Scenelod).
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## Experimental Status
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It’s important to note that AutoLOD is an experimental feature. As such, there is no formal support (e.g. FogBugz, support@unity3d.com, Premium Support, etc.) offered, so please do not use these channels. Instead, post your questions, comments, suggestions, and issues here on GitHub.
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## Features
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- LOD generation on model import with sensible [defaults](https://github.com/Unity-Technologies/AutoLOD/wiki/Home)
- Hierarchical LOD support via [SceneLOD](https://github.com/Unity-Technologies/AutoLOD/wiki/Scenelod) -> [watch a [quick tutorial video](http://www.youtube.com/watch?v=EuBeZvzVwrw"SceneLOD Tutorial")]
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