Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Commit 427746f

Browse files
docs: migrate from notion to readme
1 parent f1700fd commit 427746f

File tree

1 file changed

+102
-7
lines changed

1 file changed

+102
-7
lines changed

‎README.md‎

Lines changed: 102 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,106 @@
1-
# unity-netcode-benchmark
21

3-
[Benchmark Results](https://colorful-flyaway-e2f.notion.site/Netcode-Benchmark-f431976feb014ce48e030786f116e403?pvs=4)
2+
# Unity Netcode/Networking Solution Benchmark
43

5-
This will include
6-
- Fusion v1 & v2
7-
- Netick 2 Beta
4+
This repository holds the various netcode projects and It's benchmark result such as:
5+
- Bandwidth
6+
- CPU Server Usage
7+
8+
### Benchmark Purpose
9+
10+
- To share insights which netcode is the most performant by **DEFAULT**
11+
- Check benchmark from their official claims
12+
- To let the benchmark to be customized & used for everybody. **Not for Speculation**
13+
14+
### Benchmark Info
15+
16+
- This benchmark doesn’t use the best settings for each Netcode
17+
- This is made to remove the bias netcode **EXCEPT** the netcode enabled that "feature" by default
18+
- Example
19+
- Tweaking Fusion's compression accuracy
20+
- Fishnet doesn’t use network LOD
21+
22+
### Netcode List
23+
- Fusion 1 & 2
24+
- Netick 2
25+
- Fishnet
826
- Mirror
9-
- Fishnet 3
10-
- NGO
27+
- NGO (Netcode for GameObject)
1128
- Mirage
29+
30+
## Project Config
31+
32+
### Unity Editor
33+
34+
- Mono
35+
- Render Pipeline: BiRP
36+
- Windows
37+
- Unity 2021年3月21日f1
38+
39+
## Bandwidth Measuring
40+
41+
- It is highly recommended to not use built-in net stats, they may be inaccurate due to transport & protocol overhead.
42+
- Wireshark is one of the software to analyze network traffics, it can be used with filter of: `udp.srcport == {serverport}`
43+
44+
# Benchmark Result
45+
46+
## Bandwidth
47+
- [07/12/23 - LATEST](benchmark-result/bandwidth/07-12-2023.md)
48+
49+
## Server CPU Usage
50+
- [17/12/2024 - WIP](benchmark-result/server-cpu/17-03-2024.md)
51+
52+
# Roadmap
53+
54+
## Planned
55+
- IL2CPP Server CPU Testing
56+
- More methods of Server CPU Testing
57+
58+
## Nice to Have
59+
- Memory Usage Benchmark
60+
61+
# FAQ
62+
63+
## How to Test by my Own?
64+
65+
### Fusion
66+
67+
- Developers have to import the fusion package by their own
68+
- Fusion has ToS to not put their code online (public repo)
69+
- Create your own Realtime app settings
70+
71+
### Other Netcode
72+
73+
- Just build the Game!
74+
75+
## Can I Want to Contribute
76+
77+
- Yes, It is open for communities
78+
- You can customized your benchmark and create an Issue on github, I’ll test on my own and verify that. If it clears, I’ll proceed to add that to custom user benchmark
79+
80+
## Results is Misleading
81+
82+
- If so, we can compare our proofing, if current benchmark is wrong, I’ll retest and update it
83+
- This is only **VALID** if you have the same configuration as the benchmark
84+
85+
## When to expect for benchmark update?
86+
87+
- Communities are Offered to test their own, upgrade the sdk, create issues on github repo
88+
- Then, It will be merged to the master repo
89+
90+
## Why Don’t you enable 'insert feature name'?
91+
92+
- This will endlessly happens, some netcode doesn’t have the feature equivalent
93+
- The time I enable 'insert feature name', other netcode bias will also tell me to "enable this...", "do this..."
94+
- Example Case
95+
- Enable compression in Netcode X
96+
- Another netcode bias tell to enable this too on Netcode Y
97+
- Enabled that feature on Netcode Y
98+
- Another bias netcode tell to enable another one on Netcode Z
99+
- Endless...
100+
101+
## Commit Message Guideline
102+
103+
- Because this repo contains multiple projects, It is recommended to create your commit message to be
104+
- `<projectName> <context>: <commit message>`
105+
- Example:
106+
- `fusion feat: add network transform to player prefab`

0 commit comments

Comments
(0)

AltStyle によって変換されたページ (->オリジナル) /