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README.md
@@ -45,7 +45,7 @@ The framework provides a very light set of tools to create acyclical, decoupled
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# Usage
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There are only three useful files in this repository:
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-- [IModule](https://github.com/RenderHeads/UnityPlugin-ModulePattern/blob/master/Packages/RH.ModulePattern/Runtime/RuntimeIModule.cs)
+- [IModule](https://github.com/RenderHeads/UnityPlugin-ModulePattern/blob/master/Packages/RH.ModulePattern/Runtime/IModule.cs)
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- Interface for any module you want to create (A C# class that extends IModule), IModuleFactory requires modules inherit from this.
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- [IModuleFactory](https://github.com/RenderHeads/UnityPlugin-ModulePattern/blob/master/Packages/RH.ModulePattern/Runtime/IModuleFactory.cs)
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- Interface responsible for storing modules. This is used to get Modules in your game, whether it be in MonoBehaviours, Systems, etc.
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