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Book 1.10 What is the relationships between albedo, scatter, reflectance and attenuate? #1695

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@URRealHero

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Hello there, I am confused about the description in Book 1.10.3

Here and throughout these books we will use the term albedo (Latin for "whiteness"). Albedo is a precise technical term in some disciplines, but in all cases it is used to define some form of fractional reflectance. Albedo will vary with material color and (as we will later implement for glass materials) can also vary with incident viewing direction (the direction of the incoming ray).
Lambertian (diffuse) reflectance can either always scatter and attenuate light according to its reflectance R
, or it can sometimes scatter (with probability 1−R) with no attenuation (where a ray that isn't scattered is just absorbed into the material). It could also be a mixture of both those strategies. We will choose to always scatter, so implementing Lambertian materials becomes a simple task

As far as I understand, in Lambertian, reflectance R equals albedo equals attenuate. (Since there is only diffuse)
However, why the scatter probability is 1-R? I think it should be R? btw, what is the difference between diffuse and scatter in this situation?
Moreover, in meterial "Metal", the attenuate also equals albedo, does this means the albedo is independent to reflect angle?

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