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Commit cc47d1f

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修订《实时光线追踪技术:业界发展近况与未来挑战》
修订《实时光线追踪技术:业界发展近况与未来挑战》
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‎Content/实时光线追踪技术:业界发展近况与未来挑战/README.md‎

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@@ -644,6 +644,8 @@ tracing)、射线束(ray bundles),这也就打开了实时光线追踪
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[13] SIGGRAPH 2018, Combining Analytic Direct Illumination and Stochastic Shadows
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[14] HPG 2019, Dynamic Many-Light Sampling for Real-Time Ray Tracing
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[14] https://www.digitaltrends.com/computing/games-support-nvidia-ray-tracing/
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[15] HPG 2019, Stochastic Lightcuts
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[15] HPG 2019, Dynamic Many-Light Sampling for Real-Time Ray Tracing
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[16] HPG 2019, Stochastic Lightcuts

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AltStyle によって変換されたページ (->オリジナル) /