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Commit 3fe5238

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修订《实时光线追踪技术:业界发展近况与未来挑战》
修订《实时光线追踪技术:业界发展近况与未来挑战》
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‎Content/实时光线追踪技术:业界发展近况与未来挑战/README.md‎

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@@ -493,7 +493,7 @@ meshes)来进行光照,非常赞。
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![](media/487aa87eac891248f93343e3a1280c8d.png)
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因为像素四阶导数(pixel quadderivatives)只能用于光栅化,所以光线追踪无法自动进行Texture LOD。
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因为从2x2像素块(pixel quad)中求解出的导数(pixel quad derivatives),只能用于光栅化,所以光线追踪无法自动进行Texture LOD。
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- 目前的主流方案是依赖于光线差分(Ray Differentials)方法,但其对性能有一定的影响。
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