|  | 
| 14 | 14 |  <a href="https://discord.com/invite/uV6bfG66Fx">Discord</a> | 
| 15 | 15 | </p> | 
| 16 | 16 | 
 | 
| 17 |  | -Netick is a free server-authoritative state-sync networking solution for Unity. Netick is the state-of-the-art networking solution, it's the highest-performing networking solution for Unity, **achieving the lowest bandwidth and CPU usage, shown by**[**open-source benchmarks.**](#technology-and-performance) Built with an architecture that’s different from other solutions, Netick makes writing cheat-free networked games as close to writing single-player games as possible. Whether you're building a competitive shooter like CS, a 200-player battle royale, or a large-scale survival game, Netick is built to handle it all. | 
|  | 17 | +Netick is a free, server-authoritative, state-sync networking solution for Unity, built for performance, reliability, and ease of use. It’s a state-of-the-art networking solution, delivering industry-leading bandwidth efficiency and CPU performance, achieving the lowest bandwidth usage, as shown by[open-source benchmarks](https://github.com/StinkySteak/unity-netcode-benchmark). Designed with a fundamentally different architecture from other solutions, Netick makes developing cheat-resistant multiplayer games feel almost as simple as writing single-player games. Whether you’re building a competitive shooter, a casual party game, a 200-player battle royale, or a large-scale survival game, Netick is built to handle it all. It’s also the **only (state-sync) networking solution for Unity with a built-in replay system** and the only free one **proven to handle poor network conditions** - demonstrated [here](https://github.com/StinkySteak/unity-network-library-benchmark-on-bad-network-condition). | 
| 18 | 18 | 
 | 
| 19 | 19 |  | 
| 20 | 20 | 
 | 
| @@ -56,6 +56,7 @@ Unity Editor 2021 or later. | 
| 56 | 56 | 
 | 
| 57 | 57 | - Stable, clean, and powerful API | 
| 58 | 58 | - Client-Side Prediction | 
|  | 59 | +- Game Replay | 
| 59 | 60 | - Full and Partial Delta Snapshots | 
| 60 | 61 | - Snapshot Interpolation | 
| 61 | 62 | - Remote Procedure Calls (RPCs) | 
|  | 
0 commit comments